in maya you can when snapping choose to turn off "retain component spacing" so that you can snap a number of verts to say 0 can i do that in max? also when using my gizmo, in maya i can by clickin left mouse while holding the corresponding key (w,e,r) choose in what axis i want to move etc. can i do this in max?
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Well I've been learning how to redraw in 2d digital. Let me say its been crazy, but a lot of fun so lets say this was one of the first i did now I'm about here now with digital I wanted to thank everyone for helping me out. Sill a lot of work to be done
Hi. I'm applying some effect with a help of Particles/Multiply shader and it worked great in Unity4. In Unity5 I get some green goo and I don't know where it's coming from. Now, If I build the project for WebGL it looks like in Unity4, but when I build it for Windows it's there. It's applied on simple quad. Anyone knows…