We are looking for a texture artist who can paint somewhat styled high resolution images for massive terrain maps. ** Must provide related images, samples, or portfolio website.Interested applicants can email Joseph at wisdomknight777@hotmail.com Thank you Rocket Pig Games http://www.rocketpiggames.com/
Hey errybody, So as the title says, this is my first ever attempt at hand painting and while it's not much I figured I'd post what I got for a start. I am pretty happy w/ how it looks but I am not entirely sure it's got a "plank of wood" look to it as opposed to a piece of tree bark. I am going to add things like a nail as…
Hi every one, Our company Beijing Novtilus produces high quality paintings for casual games. In the last few years, we created background art works for many HOPA/ Puzzle games,which are published on BigFish and Facebook. You can check out our website to see our games and art work samples: www.novtilus.com Contact:…
Hi every one, Our company Beijing Novtilus produces high quality paintings for casual games. In the last few years, we created background art works for many HOPA/ Puzzle games,which are published on BigFish and Facebook. You can check out our website to see our games and art work samples: www.novtilus.com Contact:…
I was taking a look at this tutorial video from Joseph Drust ([ame] https://www.youtube.com/watch?v=9xeUfsPkBXA[/ame]) I had no trouble with creating UVs of the subtool using the method in the video, but when I went to create a texture map from my poly paint it is only grabbing about 30% of the entire head. I am a little…
I've just discovered an interesting issue and curious to know if this is something happening locally on my machine or others have also encountered the same problem. The issue is when I lock a properly weight-painted layer, any adjustment made to the next joint's weights manages to slip additional influences back into the…
Hey guys, I am running into a problem with Mudbox 2013. I am trying to sculpt out a brick wall from a texture to create a displacement map, however when I SubD the mesh from 64 polys to 256 and upwards, the mesh loses half of its texture. So the top half reverts back to the default shader and the bottom half keeps the…
Hi Polycount, A scene I started on. I wanted to use Unity 5 purely to complete this one, as it's an often overlooked game engine. I've used it in some commercial capacity but not for personal work. If I can export it out to Sketchfab; that will be a bonus :smile: Main objective is to improve my skills in hand painting…
I'm new to PBR, wanting to explore that so am considering scrapping hand painting for photo real. Am I missing something with this way of thinking? Anyone know if I can still make this hand painted look work with PBR? edit : Funny. Just as I was writing that I was listening to the GameDev podcast special about PBR and they…
Started doing concepts for a poisonous monster that would be made up of a snake, a scorpion and a humanoid upper body. I currently have a lineart pass for the creature's main body below. The humanoid section of the creature is still very rough since it's the part I'm the foggiest on: But I've been having some trouble with…