Lighting Artist Responsibilities * Working directly with our Art, Cinematic, and Programming teams, the Lighting Artist is responsible for creating the look of our games * Create visually awesome/compelling 3D game environments * Work with Art and Programming team to solve technical challenges within given constraints and…
Last couple of days I've tried finding a solution on how to get Maya and Photoshop communicate with each other. The problem is on the Photoshop side of things. Maya has lots of support thanks to Python (many different third-party modules for working with socket connections), and there is always the option to use…
Neon Play are looking for a Technical UI Artist to join a dream team of 25+ people working on a genuinely unique and stunning mobile game. Responsibilities: - Create new UI screens for game, including resized versions for multiple aspect ratios. - Responsible for implementing UI screens throughout the game, using NGUI in…
@rockguy: Thanks for the feedback! I really appreciate it. To be honest, even though its still WIP I kinda got so excited about the base that I forgot the main body xD woops! haha @Moonshank: the texture is looking great but that photosource gravel/dirt is looking odd because of the baked lighting in it. I'd say, use a…
I re-rolled my melee character because melee really isn't very much fun - it's not hard, since you can run around with a million stimpacks since you can sell all your ammo, but it's not very engaging, and stealth is much too difficult to make being a ninja very viable, imho. At least early on. It might be fun for a gimmick…
Hey nice progress. I think the road looks a bit too muddy. Kind of medieval. Maybe just tweaking the textures could alleviate that. Make the mud part more rough and give more luminosity and color to the cobbled stones. I think you are going for a just-rained look? Maybe a tighter pattern of stones with less mud inbetween…
Actually the programming aspect for tech-artists is moving towards "proper"programming and away from just writing small helper scripts as pipelines and engines are getting more sophisticated. e.g. Unreal 4 will be scripted in C++. MEL/Max Script is replaced by more powerful object oriented languages such as C# and Python.…
e:^^ don't learn both, that's really shitty advice. If you spend 6 months learning 3ds Max or Maya, you're going to progress a lot farther in that piece of software than if you spend 3 months on each trying to learn them in tandem. Learn one piece of software really well, and you can transition later much easier. Trying to…
I wasn't going to write this because I don't think it belongs in this thread... but CreativeSheep I don't know about you but in New Zealand you can get a decent meal for $10. But I can only eat that meal once. With this program you can use it multiple times and it has free lifetime updates. It takes time and effort to…
Rarely do you reach the case where you have to grind in a western singleplayer rpg though. Minmaxing will be possible in anything with statistical freedom to mix and match, so it'll always be there though. In a statsless rpg you'd end up with people finding the perfect combination of equipment, minmaxing the hell out of…