Ok, as promised, here is a little bundle of Lighting/composition hints which you could apply in your future scenes. PART1 As I've mentioned, PBR is a new trend and while it is cool thing, the aesthetics foundation didn't go anywhere, and nice lighting may be done well no matter the generation of engines or hardware... The…
Thanks for tips. Since I started working in 3D I've neglected my 2D art and gotten rusty. I also havent had much practice with animals. I've never heard of using brackets, is that similar to height in heads approach? Also just to let you know the crow is a she. I didnt want to draw attention to her gender. Its sadly a…
* Technical Description: This will describe how the tool works on the technical side and why some problems arise. You don't need to read this to work with the tool, but if you want to help bugfixing, maybe some information herein is important. ** How we communicate Communication between The Program and UDK works generally…
I´ve had issues with my right hand for many years now. It started in November 2011, I couldn´t hold a potato chips, not to mention wacom pen (that I had to tie to my index finger to be able to finish a project) - not a carpal tunnel, not a problem with ulnar nerve and other than "your problem is extraordinary" I didn´t get…
I've been lurking for awhile, looking at all the pretty things everyone makes. It's been quite daunting to post anything. I figure that since I have time to work on stuff myself, it's time I start posting the stuff I'm working on. Except it's all crap. My goal with this thread is to get better. Generally speaking, I like…
So, I had intended to do something much more complex and challenging for a final project, but then some things happened and I'm left with the inability to focus on much of anything right now let alone school work. Anyway, that's of no concern. What I'm hear for is to have words thrown at me regarding my work. I'm doing my…
So I created a simple cube in maya with default uvs, then duplicated it and beveled the crap out of it. ive then averaged the normals on both meshes and exported them as objs (also tried with that sMB format). Now if i use maya transfer maps, i get a perfect normal map, works great. But if i use xnormal i get 2 seam lines…
I am currently working on a scene for my portfolio. Its a sciFi/future military base that has been abandoned and is now being overgrown by the surrounding vegetation. Although the inhabitants have left there are still a few drone ships that continue to run their perimeter defense. Here are a couple assets I am working on.…
think i'm almost there now.... the horror show top left can be made to work in a "sensible" way. there was some soul searching on whether a spline intersecting 2 other splines though wholly contained within them is considered a hole of the 2 combined..... i thought yes.... but resolving that was a mind ****! It's always…
Please critique my stuff with Final Fantasy / Aion standards. I want to be on par with them. **** CRITIQUES ARE PREFERRED ****, Thank You! First Problem... _______________________________________________________________ One thing that was annoying me was the boots. Some weird reason her left boot kept getting it's normals…