Here is my work in progress for my modular brief in University , I chose a building that isnt so "modular friendly" but i tried to approach it in a modular way .
You should be able to embed Vimeo here, see instructions in this post: https://polycount.com/discussion/150407/animation-forum-how-to-post-your-work Nice job on the rig! Can you share some details about how you set it up? Maya maybe?
You could jsut medium poly model this, and it would be more economical. But if the asset is JUST this pistol, and if you're intending this to be seen from a first person camera, you're going to want to give it the high poly treatment to get a strong normal map. If you're only intending this to be ever seen from a third…
Man it's been a while, but I'm back and with vengeance. This character piece originally was for a competition that was posted up at Gamescom 2016 (something like, draw/cosplay as a character you want to attend Gamescom as) so I decided to create a super gamer/hacker with skills in programming, engineering, holographics and…
here we go, this is is all the same mesh from the left with different settings and levels of support applied. 1. being the base 2. with support geo/quad chamfers 3. unaltered creases 4. bit of support geo 5. fully supported lemme explain support loops can carry a lot of stuff such as the flat top in this case as it offsets…
The texture doesn't really look like stone, the details don't reinforce the fiction of the piece, and it doesn't really look like it's 'hand painted' - it's too flat, monotone, and looks like it has micro-detail from an overlay. gather some reference of stone blades, roll up your sleeves and get dirty with your paintbrush.…
Well, yea, it's now up to C-suite to decide what is less expensive; paying their art/development teams as per usual, or using generative AI and taking a... now I'm totally guessing here; maybe a 5-10% potential revenue loss. Or at my work; paying the devs and also taking the reputation hit. Double whammy, wheee! I wish I…
Hey everyone, I want to post my progress here for Art War 2 contest. I need some kick in the but so don't hold back if you want to give a critique. This is my current progress so far and some info about the character I'm making. Also link to Cubebrush thread…
Hello, everyone. I'd like to invite some experienced modellers to help create the upcoming MMORPG 'Eternal Silhouette: The Shadow Prophecy'. The world of Eternal Silhouette is a dynamic, ever-changing world where the players help decide the fate of the land. Experience the growth of your character through a unique leveling…
Hi Hope everyone is well.We have gathered 3d character modeling artists as well as storyboard and voice over artists for our project multiversal 3d battles.This will be a long time project where various super hero and super villains from various famous cartoons and tv shows and games and anime will battle.Each battle will…