Pangaea Games is currently looking for artists to help on ReZort, a wave survival game based in a near-future thrill-seekers' resort established after a zombie outbreak. It will be an FPS with a photo-realistic style. Payment will be available as soon as funds are secured through crowdfunding. You will be paid for each…
Hey guys, I recently did a course for creating realistic plants (botanically correct) in SpeedTree( and soon GrowFX) I thought I'd share some of the final images with you. A little about the scene : Over 120 different species of plants was specially built just for this this scene from scratch, which include moss, grass,…
lots of games have natural environments, and making believable and performant natural scenes is not easy to do. For me the big difficulty is identifying a backstop so I don't go too far. Nature is infinitely complex - computer graphics will never come close to capturing natures complexity - so you have to be very strategic…
Hello everyone, I am in the process of creating a stylized environment piece, inspired by some Lord of The Rings ruins. I want to create a ruin that is abandonned in the middle of a dense forest. At the same time, I want to improve my vegetation skills. The centerpiece was sculpted in Zbrush. First pass on centerpiece:…
The modeling and texturing look really nice. My critique would be to just add it to a game engine or give it a nice, foggy, dark backdrop to help it complete the look. You have all this nice hand painted and stylized work put into it but the mood and atmosphere are sort of ruined by the simple, gray backdrop not that I'm…
I like good art. Pretty pictures are nice, and so are things that are cool. Artstation has a lot of pretty pictures and things that are cool, so that's great! If the first page doesn't magically pick the coolest or prettiest of things according to my tastes, that is ok, because this is the Internet and I can search for…
To one up on Odow's critique... at this phase with crit like that... you can either stick to your original theme or just change it to fit the assets you already have since it's still early on in your production stage... just comes down to what you'd rather do tbh... if your mind's set on swamp then you'll probably have to…
Hello and thank You guys! I think I can finally show the direction I'm going: It's just some overpainted dynamesh mess at the moment, but now that I have some kind of visual target I can finally start working on the real model. A few things to keep in mind for myself: My beast should not look like a predator. It's a…
I was going to mention that the straightness of the huts detracts from an organic feel as well. The biggest thing that strikes me is that the ecology doesn't seem to make sense -- though if you are working from a reference, please correct me. But it seems like you have undergrowth type fauna growing in full sun, and the…