* The scale of the pipes on the ceiling is different that the reference image. * Observe the red pipes 'waviness'. It's not perfectly straight. * It's reflective/gloss values needs to match better. * The ceiling inset design is slightly different. The scale is also off. * Crown molding is missing. * The door frame looks…
Thanks guys! After making the revolver it gave me an idea for a character. So I started this one today. I've been working on it off and on while doing an environment art test. I've got some clean up and more work to do (Real eyes, a proper pose, etc.). Then I'll texture him and give the revolver a proper texture job. ZacD-…
Looking good so far, I can't help you out with the engine bit, but from an art standpoint it looks like you're moving right along in the style, and your block out looks like an interesting composition. The only thing I noticed, and this could be a lighting thing/personal preference but your normals for the wood grain feel…
Well I just tried out mudbox 2010 on my 12wx Cintiq and I now know exactly what all of you are talking about with the curser issues. If I use a mouse, I can sculpt under the curser like normal, but If I use the pen, the sculpting goes way off the curser (no longer sculpting where it should be). However, I tried what…
Ah, I see. I think there's not much you can do, as raytracing simulates all of the lighting in a physically accurate way. What AO option do you use when using the raster render (raytracing off), Screen-space or Raytraced? I wonder if with the latter, the result is comparable. Maybe from years looking at real-time…
Seriously, fuck right off Supercuts. I said a grade 3, then finger length on top brushed forward for fucks sake. And waddya do? Go ahead and make the sides so short that you can see skin, shave off my sideburns and keep the top too long! I look fucking ridiculous! I look like a 12 yr old in a Norman Rockwell painting. All…
Hey guys, This is a personal project I've been working on. I've been modelling this mech on and off for the past month. Currently, the high poly is 90% complete and i'm going to be adding more small details, panel lines and possibly damage and dings afterwards. Eventually, I want to put this in an engine so making a low…
Hello polycount. I wanted to show some work I've done this year. Mostly high poly models and low poly. The first character, Bohdan, is inpired by Clement Sauve's awesome concept work and used Dolph Lundgren, the actor as reference. The bug creature was based off of a sketch from an 3d animator, Warren Sloper. I redesigned…
First off, let me mention that I am practically an enthusiast when it comes to haunted attractions that pop up around halloween. I love them. This project is essentially taking that and bringing it to UE4, hopefully to become part of a game in the future. This is my first time using Substance Painter as well so any sort of…
Thats almost certainly painted sheet steel - I'm not sure if it's galvanised but it will certainly have some sort of rust protection under the paint It's got rust in places where the protection has scraped off so we know it's ferrous - that excludes aluminium and fibreglass and since steel is the cheapest and most sensible…