We are proud and happy because Nvidia has included in this video some of our works to present the potential of Iray in visual design: https://www.youtube.com/watch?v=fq34dI47KjI Here you can find the renders and video 3D selected by Nvidia that we have developed with Iray: https://vimeo.com/155406080 Bluemotion Team…
Hey guys, I just start to learn Substance designer this week and i love it ! I saw the tread of Nicholas Garilhe and NicolasW. Those guys inspired me and gave me the motivation to learn this software. I will post my improvement with Substance on this tread. I started to make a rock floor after the rain. C&C :)
Ladies and gentleman, I had a chance of designing spacehsip r for CRONUS the upcoming movie www.cronusthefilm.comhttps://www.facebook.com/CronusTheFilm/?fref=ts Hope you like it.Stay Tuned more renders coming soon. (Video / Tutorial / Renders )
Gday, are there any sound designers here on the forums that have or have had jobs in the industry? I want to make a move into the industry but i dont know where to start, what did you do to build your skill or demo reel before you got your industry job? Any tips or secrets of the trade? what gear do you use for portable…
God I haven't used poly count in years, so I'm sorry if this is seen as spam (if so please remove the post I'm sorry) I think I am in the right place, I made this watch in substance designer and I would really appreciate some feedback, here's the artstation link where you will find all the other renders and a timelapse of…
Hello I represent a small startup that is developing an arcade game for the coinop industry. We are looking for level designers that have experience modelling and texturing in Maya. Our engine is pretty much complete and uses the latest technologies such as vertex\pixel shaders. The game is similar to the Time Crisis…
I am starting with Designer after 2 days of tutorials. So this is most likely a complete noob-question but I just don't know where to look for a solution. The normal is added to the normals of the 3D object but it is not truly correcting it. It looks a bit like when the model has the wrong tangents. Anybody knows how to…
I'm at a loss as to what the plugin is called. I'm pretty sure it was for Maya. Basically you could plugin a regular normal map and an object space normal map and then the plugin would fake chamfered edges for you. Would it be possible for Substance Designer to do something similar? Just find the edges and fake a chamfered…
Really impressive work! =) Especially the modularity and how well the assets hold up outside of VR constraints. I’d be very interested to hear more about the VR pipeline you mentioned. How much did it change your approach compared to a more traditional environment pipeline, particularly in terms of geometry, materials, and…