Vision Games is looking for [freelance] talent! Want to work with an up and coming indie video game studio on their debut game? Our talented and friendly team are looking for a 3D Character Animator to join us on a freelance, remote basis. 3D Character Animator •Must have a portfolio showcasing past animation work •Animate…
Hey guys! For our game Kings Quest 4 in full 3D, we have decided that we want to spread the work out. If you are good at making 3D characters please post in this thread! We want as many of you as possible to help us with the characters for our game. You can make any amount of characters you like. Concept art is available.…
1. Hard for me to see any of the artwork being in a contemporary video game. This is mostly from quality perspective, not art direction. 2. Crystal lady has undefined anatomy and needs more work done to at least get the medium forms detailed in the sculpt. The concept design could also use more rework as it doesn't really…
So are you doing concept art for a 3d character, or are you making a 3d final model? if you're just making the model, then you could base it off of someone elses concept art . there is LOTS of concept art out there not already in use in a game or movie character. Find a stylized concept character you like that hasn't been…
We are currently looking for a person to animate the main character of our game. The character has a body rig and is fully finished. We work in blender and unreal engine, so we would prefer that you have some experience in both of these fields. Requirements: Ability to work in Blender, Having worked with 3d character…
Ahoy! I'm starting up a blog about FPSes called Breadshot. I want to generate some branding art of different types of bread toting and firing guns. Open to all styles and formats — 2D or 3D — from youthful to grittier and weirdly serious, but the art should be playful. Output: * 3-8 standalone character illustrations on…
Hey guys. This is Zed, a personal project done partially during Gilberto Magno`s workshop. A great deal was produced after the workshop was finished and after I submitted my Muscle character on the Beyound Human Artstation challenge.My main focus on this character was to push myself on visual skills. I tried to do my best…
Hello everyone, I'm working on this character for a University project that I want to use as a standout portfolio piece. I will create concept art for this character and in the hopes to polish it to a cinematic ready standard. using a basemesh from a previous character I created this base sculpt. I started the sculpt…
Hey folks! For a Masters degree in games design and modeling I'm doing a project involving a "Custom character system" for the UDK which I want to share and would like your opinions on. I've come up with a 'workflow' which could be used that goes from stage 1 modeling to the final result in engine. I just want to show some…
I just received the client's agreement to share this character to my portfolio. This is my latest 3d character artwork I created for one of my clients. I used marvelous for cloth simulation, zbrush, 3ds max for modeling / UVs, substance painter for textures and maya for rigging. Usually I do the character setup (rig and…