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Zed - Realtime character

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pedrovarella13 polycounter lvl 6
Hey guys. This is Zed, a personal project done partially during Gilberto Magno`s workshop. A great deal was produced after the workshop was finished and after I submitted my Muscle character on the Beyound Human Artstation challenge.

My main focus on this character was to push myself on visual skills. I tried to do my best to make the character look as good as possible with realtime techniques yet without worrying too much about optimization.

Here's the Artstation post if you want to have a look: https://www.artstation.com/artwork/nXrV1

I would love to know what you guys think and feel free to send me an email at pedrovarella3d@gmail.com if you want to.

Cheers!

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  • pmiller001
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    pmiller001 greentooth
    Wuff, this is something else. I cant really see anything wrong. Great job dude! let me ask, how'd you find Magno's course? i been thinking about taking it. 
  • rollin
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    rollin polycounter
    There is a lot of potential here.. But I think you have to push the textures more. Somehow everything looks blurry. (And I can clearly see it's no the texture resolution)
    The face / skin / shader is also standing out (in a bad way)
    But as the basics are imo quite nice I would push this until you have some decent textures on it. 
    I guess part of the problem could come from the presentation itself (light, shader, whatever..)
  • pedrovarella13
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    pedrovarella13 polycounter lvl 6
    rollin said:
    There is a lot of potential here.. But I think you have to push the textures more. Somehow everything looks blurry. (And I can clearly see it's no the texture resolution)
    The face / skin / shader is also standing out (in a bad way)
    But as the basics are imo quite nice I would push this until you have some decent textures on it. 
    I guess part of the problem could come from the presentation itself (light, shader, whatever..)
    Thank you for your feedback rollin. If you could be more specific, it would help me a lot. What do you mean by blury textures? And what about the face shaders you think does not look good?
  • pedrovarella13
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    pedrovarella13 polycounter lvl 6
    Wuff, this is something else. I cant really see anything wrong. Great job dude! let me ask, how'd you find Magno's course? i been thinking about taking it. 
    Hey there pmiller001. Thanks for the feedback. I did Magno's workshop mainly because I admire his work and we are both brazillians. That makes possible for him to give live classes online. But as far as I am concerned he has an online workshop in english aswell, but in this case the classes are pre-recorded.
  • JudeanPplsFront
    I think specifically the forehead might look a little plastic-y. Maybe it's a little too much specular... it could just be that the unevenness of it is throwing me off. It has kinda the same look as specular highlights on scuffed plastic, if you know what I mean? But everything else... wow. Especially the jawline, with the shadow of the follicles underneath. That looks realllly good.
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