My main focus on this character was to push myself on visual skills. I tried to do my best to make the character look as good as possible with realtime techniques yet without worrying too much about optimization.
Here's the Artstation post if you want to have a look: https://www.artstation.com/artwork/nXrV1
I would love to know what you guys think and feel free to send me an email at pedrovarella3d@gmail.com if you want to.
Cheers!
Replies
The face / skin / shader is also standing out (in a bad way)
But as the basics are imo quite nice I would push this until you have some decent textures on it.
I guess part of the problem could come from the presentation itself (light, shader, whatever..)