I just received the client's agreement to share this character to my portfolio.
This is my latest 3d character artwork I created for one of my clients.
I used marvelous for cloth simulation, zbrush, 3ds max for modeling / UVs, substance painter for textures and maya for rigging. Usually I do the character setup (rig and skin) in 3ds max (I'm a native user), but this Maya setup was the client request.
Hope you guys like it. More stuff on my personal
webpage.
Here it is:
An early wip image grabbed from zBrush:
Thanks,
M.
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