Texturing has always been my weakest point. I've been reading articles related to texturing and have often found them saying "try to avoid using photos when you're texturing" now.. All I've done up to this point had been texturing with photos and using clone stamps with healing brushes and overlay layers with grunge etc.…
@mrrik it was all painted with the standard round brush :) Bonner, eh I don't think normals go well with hand painted honestly because when you paint the light yourself it looks much more artistic. Normals make it feel too technical , but i do think specular maps work really well though, thanks! And yes the view this model…
Hey guys I am having a huge problem with weight painting in maya. On certain joints, when i paint black to remove any influence on the vertices, one of the verticies will snap straight down to the centre of the grid (0,0,0) and does not react to anything but a pure white value (in which it goes back to its normal position)…
Hey, just posting this up quickly for some crit. A friend oh mine at work painted a fantastic concept, which I'll post up soon, and I couldn't help trying to make it. Fairly low poly, working more on my painting. Still trying to get a decent highlighted edge to it. If I smooth all the faces it helps, but then I get some…
Procedural tools for texturing have come a long way. They are now quite robust, and you can make some very impressive repeating textures with them. For certain applications, I could definitely see their use speeding up the development process. One of the biggest advantages of procedural mapping is that it is considerably…
Been trying my hand at a stylized, hand painted work flow for game assets, similar to Blizzard's hand painted style of texturing. One thing I have been trying to wrap my head around is using multiple normals from tiled textures for general texture, as well as including normals from sculpting in zbrush, for eg: hard planar…
It has been SO long since I've posted anything. But I finally completed something I'm proud of in ZBrush. I normally do Props and Environments but got inspired to try characters after seeing a painting of this. Original concept by Justin Hillgrove. I saw his work at a local Art Fair in Bellevue, WA and fell in love with…
Hi, I'm trying to paint some hair-cards on to a character model in Maya but they're all generating with a huge offset in the y axis. http://imgur.com/glTTgv4,hMglIGK,Qj5ITka,mDaUn0Y#2 I've attached some pictures to this post for clarification. The third image shows the offset that is made when I paint the hair. The others…
Our friends over at 3dMotive have just released a new tutorial put together by fellow Polycounter Tyson Murphy. Over the course of the tutorial, Tyson demonstrates the entire process of creating a hand painted model, starting with creating the model in Maya 2011 and ending with the finished texture in Photoshop. Read more…
Great work, I really like those hand painted textures, I learn myself how to paint them, would be nice if you could make tutorial for painting environment textures, share technique and approach, it would be appreciated.