Man I love Honda <3 , look at this beauty. The Honda TS-1X Concept, based on the CRZ. The front looks a bit weird with that yellow air intake, I think they should make it a bit symmetrical, other than that it's kinda like a R Type version of the CRZ with crazy aerodynamic experiments.…
i got an audigy2 ZS for $100 from fry's, fucking ace card. I recently threw a cheap turtle beach card in my work pc and had some problems getting the provided drivers to actually install, and theres some quality issues i have with it as well. But i made the stupid mistake of buying an open item from fry's so that was…
:grin: a fun first try, your problem is a common one without understanding the tools zbrush has for managing geometry. By default all you are doing is pulling points around so what you are seeing is the result of pushing and pulling your geometry beyond what can been cleanly handled. Your best bet would be check out…
sry guys, i need your help. when complate polypainting character in zbrush like this (hightpoly) : [ame=" https://www.youtube.com/watch?v=mqkMaLmIG5w"]Tribute to Stanley Lau's Pepper - WIP Polypaint & Sculpt - YouTube[/ame] i use retopology in zbrush made lowpoly, and export to 3ds max, create UV complate. i re-import to…
Hey Polycount Community! I love art stuff, but this is the first video game art project I have been a part of before, so any help, pointers or constructive criticism is very welcome! As soon as I learned of this contest i knew the style of skin I wanted to produce. I love the Cyberpunk aesthetic, so following that in an…
I am looking to make a TC named 'Pandaemonium'. In short, this TC will be a third person shooter, akin to Max Payne or Devil May Cry and is about a Vampiric mercenary hiring himself out to the highest bidder. For more info on what I've planned, please check out the Design Doc. It goes into far more details about…
I guess i should just keep praticing then.. I'm feeling a bit less clueless about hand painting now, less than i was before that is. Now my current project to improve both modeling and painting (also finally did my own UV layout rather than blender's smart UV) She's 800 tris, i'm painting on a 512 x 512 map inside blender.…
I can't get this working, if I remove the break the script works, but it creates too many erroneous groups, with the break in there it creates a single group, but then when I run the script again it ignores the if statement? Any idea what I'm doing wrong? string $transforms[] = `ls -tr`; for ($t in $transforms) { if ($t ==…