Hi Obviously, this depends on the project/game/scope/requirements etc. but what is a good maximum amount of UV sets for a character to have? I mean, with the Arthur Morgan model I have from RDR2, he has roughly around 19-20. Literally one texture set per object/accessory/item of clothing. My current character I'm working…
I'm looking for a 2D Character concept artist. Please send me a PM with your portfolio and I will get back to you. I'm not looking for any Illustrations or backgrounds just yet. I'm just looking for concept characters. Budget $150-$200 per character. If you need more than we can probably work something out.
Hi, we're looking for freelancers who can work with our upcoming indie game project. OUR game is a mobile MOBA game like "Vainglory", but the PLAY style would be Hack & Slash style and ART style and quality would be like above reference. You may check our work in progress by following the twitter account @haolt Objective…
Hello all! Just posting one of my older projects in which I was practicing making a character specifically for games. During this project I focused on the aspects that would make this character ready for real time engines; I focused on retopologizing, UV unwrapping, baking, cloth simulation, and sculpting. While it's…
Working for a young but rapidly expanding game development studio with outstanding technology and strong creative and artistic vision which has quickly made the company one of Europe's leading independent game developers. The primary function of the Character Animator is to bring characters to life through movement. His /…
Greetings, I'm looking for an experienced character modeler/texturing artist to work on couple of stylized characters for my fantasy style RPG game. Must be able to share a decent portfolio of work that showcases stylized characters done. If you are interested, please send your portfolio at: shoaibmulla@hotmail.com
Hi everybody! I am a 3D character artist with six years of industry experience, I am looking for either freelance or full time employment. I began my career in Pre-Rendered character art and am now focusing on Real-time character art. Here are some examples of my work: Real-Time https://vimeo.com/396068405 Pre-Rendered…
Just a question of a potential specification of what I could concentrate on as a Character Artist in the future: How valuable and viable, or how often used, would a fashion-design focused character artist be? Understandably, the restrictions would grind down to humanoid characters with clothes, but would such a specific…
Hello Friends! My name is Alex, I'm a Character Artist currently looking for work. My passion is in character art, though I have experience with character animation and rigging as well. I have previously worked for Netherrealm Studios on their most recent fighter, "Injustice: Gods Among Us" as an Associate Artist. I am…
I am trying to wrap my head around the workflow when it comes to a variety of cloths a character uses and the pipeline, in relation to animation. If I make something fairly simple in marvelous designer, it can get skinned to the actual character bones, the way I see it. But how is this when the cloths get more intricate?…