Hello all!
Just posting one of my older projects in which I was practicing making a character specifically for games. During this project I focused on the aspects that would make this character ready for real time engines; I focused on retopologizing, UV unwrapping, baking, cloth simulation, and sculpting. While it's definitely not perfect I learned a lot while making this character. If I were to redo this I would reduce the amount of polys for the fingers, spread out the topology on the front/center of the jacket, as well as do some better UVs for the face and hands. Aside from these things I was happy with the result and look forward to improving on the next one.
Thanks for looking and please leave feedback if you see anything else I can improve!
Look on Artstation for more information
https://www.artstation.com/artwork/L2k9mP