Some kind of nice workflow between Blender's Cycles renderer and DDO would be a god send. I know were going from PBR to raytraced complex materials and that is a major pain, but it would be amazing if there was a preset within DDO and a blender node setup that would simply involve us plugging in the textures and having the…
agitat3d, I'm not sure if you mean roughness or specular values in your OP. It seems like you're talking about roughness/glossiness though. And in that case materials hardly have a definitive roughness value. Every material (aluminum, plastic etc...) have endless roughness variations. Think about how rough a surface can be…
Hi Zhingen, It's already looking so much better! Your modular stuff looks great. I had some thoughts on polish; If you have enough time, consider making a T-junction piece for your modular set. As far as presentation goes, I think it would be more interesting than a straight hallway, AND you would have more opportunities…
For your first character that is pretty good! Working with the photoshop 3d painting is not something I've seen a lot of people do due to how clunky it is. Regarding your question and examples, it really depends on what you want to do. 3D coat is better for purely diffuse painting, while Substance Painter likes to…
I am trying to get random directional gradients on my tiles so that every tile has a randomly picked gradient towards a certain axis. Using "pattern symmetry random" I can get 1 axis (front and back) but how do I get the other (sideways) gradient ? I thought I could use "pattern rotation random" for this as I saw someone…
I am getting so fed up of these crashes and freezes i'm seriously considering new software. I have been getting them randonmly over the past few weeks and now i am at the stage of my model where i am exploding the mesh to bake normal maps, every time i move a HP part to align with LP part it just freezes. dooes anyone know…
Hi, cool project! I would say if the goal is to support a moba/ rts style gameplay, the environment has to much contrast overall. Ideally have some units/ heroes in there throughout the creation process, so you can balance everything in a way so the gameplay elements read well. Perhaps you can add some parameters to your…
got tired of manually having to export passes in zbrush so i started making this script its used for saving out passes in zbrush in one click with a bunch of extra stuff like lighting passes This is very rough but its functional for what i wanted out of it, it would take me way too much time to find out how to setup a…
Here is my workflow @Jimmito: (I have 3d modeled only for 7 months so my workflow may not be optimal.) 1.Created low poly model 2. Made high poly model from the low poly model by adding more details. 3.Added subdivision surface modifier to the high poly model and added some edge loops to keep sharp edges. 4. Fixed high-…
Ohhhhhhhhhhhhhhhhhhh god damnit! Everytime you post some pics here PenE, I got goosybumps (I dont know if I spelled it correclty). After you finish it, Ill demand some full HD wallpaper :3 But I have few quesitons, until its in WIP: First of all, how restricted you are to PBR with it? I mean, are you very carefull about…