Someone I know who got to see some demos of this stuff a few months back said that Id tried to get Nvidia to integrate them into their cards. But it would have added around another $100 or so to the price. They also mentioned that this physics chips may or may not be showing up in the PSP3 or Xbox 2. Anyhow, their point…
Exhaust pipes! That makes sense. Maybe add some painted "holes" on the sides? Mayb even alpha holes since you are already using an alpha. Cause it really looks like handles right now. Yeah, doubled size of a 128 texture isn't really much to scream at unless you're working on something for the DS (I think...) but then you'd…
Hello, I think the best way I can explain what's happening is with an example screenshot; http://i.imgur.com/q77kf5R.jpg So as you can see, I created a fresh project and put the Dull Steel smart material onto a section of my mesh, which worked fine. After that, I tried applying the Varnished Oak material and it only gives…
Hi guys, I'm selling my almost impossible-to-find Samsung XE700 which has been reviewed by many 2d and 3d artist as a "portable mini cintiq". It's the most powerful version with 128 gb SSD, i5 cpu. RAM has been expanded to 8gb DDR3 and battery refurbished two months ago. It's this…
Hello Polycount! This project has been heavily inspired by Jakub Cervenka's amazing concept Main goal was to try Megascans Ecosystem in production of real-time environment and get a better understanding of material editor and landscape tools inside Unreal Engine 4. Whole project from start to finish took me about 110…
Ok I also put this here,: Blender allows you to use loose edges wich are also subdivided by de subsurface modifer, wich provides you with a curve based modeling workflow without some of the disadvantages http://www.splotchdog.com/index.php?option=com_content&view=article&id=113 I’m using this method since some year, and I…
I noticed that when adding new materials (like brick, for ex) after adding an AO channel, they will no longer import their proper, specific AO maps... they are just blank gray overlays. In 1.8 as I recall, all of the megascan materials had their own unique AO maps that would multiply on top of your base AO. This also…
I didn't see any old threads concerning this, so I'm sorry if it's been heavily discussed before. A while ago, I bought a Microsoft Arc mouse. It seemed awesome at first. It looks cool, feels nice. it folds in half like some weird futuristic cellphone. However, it sucks for your wrist and will make you hurt after awhile.…
Hi everyone, I'm having trouble to get rid of some shadowing issue that comes in the middle of the mesh and I dont know why . Now without lightmap This is the UV lightmap ( don't mind the very weird Islands disposition, I moved them far away from the part that was causing me trouble in order to try fixing it) So, as you…
So here it is. It's not fully completed as of yet, just wanted to make sure I'm doing alright as far as poly distribution goes. i have no idea what i'm doing, and have only followed the rule "use as few triangles as possible." which i don't really know why i follow. anyway, 384 faces, any feedback on cleaning up polies or…