Welcome to the new Games and Visual Effects Research Laboratory (G+VERL) based at the University of Hertfordshire Would you like a free MSc. / MA in 3D Animation / Games Art / Games Design / Visual Effects Based at (G+VERL) and The Centre for Creative Economy Research The Offer Incubation / office (with security key pass…
We will have two open houses, and we invite you to come and join us in our online environment. Come and see for yourself where and how our content will be delivered and meet some of our amazing instructors. We will have a Zbrush sketch day with teaching assistant Daniel and an open Q&A with a few of our instructors. Come…
Story time! I was at the same point as you, around 1 year and 7 months ago I graduated from 3D College Denmark and started looking for an entry level job/internship(which is the way you usual go about getting experience and education here in Denmark). Now, before I graduated my class was about 42 people total, 10% of the…
1. I use .tga for everything. It saves alphas and pretty much is the standard as far as I know. 2. I would say definitely do not use bigger texture sizes and downsize. If you are painting correctly, you will be using a 1 pixel brush most of the time, and if you down size it will make everything blurry and horrible.…
Poly count does matter, if you're going into a realtime game and even if you're rendering, you want to make sure your models have just enough polys to hold the detail but not an excessive amount that they cause other systems (rendering nodes and player machines) to chug. There are other external factors at play most of the…
It’s invariably better to show than tell, as any computer graphics industry professional will attest. This a visually-focused field, so it’s only natural that the most effective way to communicate is with pictures rather than words. That holds equally true at the CG Master Academy, where the true value of our range of…
Brief background: I started modeling about 3 weeks ago and have been bouncing between a few personal projects and stepping through the various modeling vids from Eat3D. I'm also new to Unreal, but my goal is to get all my models and textures set up within the engine. Needless to say, the work shown here is more for…