It's looking good, but I find the main screenshot you are using could use a bit more of a focal point. The lighting is nice, but as of right now I find myself just reading from mid left to back right (basically just outside the windows) and completely ignoring all of the prop and environment work. Understandably the…
So.. I've got a fairly far developed rig. I just realized I've been naming the joints based on the side of my screen they're on rather than based on the character. IE the character's left elbow is named Joint_Elbow_L for everything to do with the Elbow. Controls, IK, ect. I'm aware that this can be worked around.. but it's…
Hello, I'm looking to hire a few 3D artists (or one depending on the scope of your skill set), for an independent project. I would be needing several models of a diverse set of characters such as robots, soldiers, creatures and environments as well. I would need someone to rig all of these characters, the rigging must be…
Kosh3D, thank you so much for the feedback! I knew the gamedev industry is going through a crisis right now, but I honestly thought I could still land something at a junior or maybe early mid level. Unfortunately, I didn’t really have many people around me in the industry to give me proper feedback, and a lot of people I…
Your map is pretty hard to read tbh. But...I don't think any of the airships ever had mario going inside the ship until pretty much the end? Your lighting is pretty awful right now. I can barely tell whats going on...its so dark. Also..whats with the bright red? This looks less like an airship in the sky and more like a…
Hey, Its actually too bright, meaning, where does this ambient light come from? There's a light in the distance that reaches way too far but that could not realistically lit the entire room. There's also a light from above but it casts light at some distance from the camera position. And of course theres a neon light…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: VIDEO & SCREENSHOTS We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: * Animated Characters and static Objects * Sound Engine (Format support:…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: [ame=" https://www.youtube.com/watch?v=zdkb8hC1nUE&feature=player_embedded"]VIDEO[/ame] We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: *…
Hello I 'm a newbie at marmoset toolbag and I have a problem regarding baking complete lighting as It bakes the front of object and the back remains black. what i'm doing wrong ,can you help me please to bake all lighting. This is what the objet looks like from the back with texture on it.
Hey Carlos, A few things jump out to me with this piece, mostly color and lighting. In my book, there's a lot of grunge and wear and while the assets look nice, the lighting is pretty flat and all that detail is going straight to my eyeballs. It's almost overwhelming. I wouldn't blame the assets or the textures really…