These look great. I personally think that low poly hand painted art (especially the simplified cartoony sort of stuff you're making) has a certain charm in its low-polyness, if that makes sense. The chunkiness of the geo adds to the charm. I think for the cactus though there needs to be some sort of transition between the…
Here is a new character I've made. I wanted to make another hand-painted character so I figured a disney'ish character would be fun. This is Douglas Archer. He was once one of King John's archers until he got fed up of the King's unfair ways and joined Robin Hood and his gang. The character consists of 4726 tripolys and…
Can anyone explain what the best way to understand weight painting a blender rig is? I am trying to rig a pony to obviously work smoothly and move in a caricature way for a pony. But, I am having a hard time figuring out exactly what it is that I need to get the mesh to move like it should. There is always something…
Thanks, that’s really helpful. As a beginner, I’m trying to understand value hierarchy better—when something in the background becomes too visually dominant like this, should I mainly tone it down, or is it better practice to strengthen the focal point first?
One tip I could give you then is focus on painting only before to try it on 3d. Look some real stone, or photos, and try to paint it, through observation.
Hello! My name is Yuliia. I'm 3d environment artist. My main specialization is hand painted stylized assets. Here you can check my full portfolio: https://www.artstation.com/kukushonok Open for small freelance jobs. Skillz: Modeling Sculpting Uv'ing Baking Texturing Software: 3ds Max ZBrush Photoshop Marmoset Toolbag…
Hi great artists, i made my first paint texture ever. It should be resturant door for my modular set of old brick city (for inst. New York). Inspiration MAfia 2. Only Diffuse map, normal map just for wing door. I would like to kindly ask for feedbacks, because i would liek to be better and better. This is not possible…
wow they look great! any chance you could post the bark texture map? you can water mark it and stuff i just want to see how you painted your bark. im trying to learn how to do hand painted stuff myself and so im looking all over the place for tutorials and how other people have done it so i can find what works for me.
Using the latest ue4 version, foilage brush circle isn't showing on the static meshes so I can't paint on them. I am not sure if this is a bug but the fill tool works just fine. Also is there a performance cost difference between the grass tool and using the foilage tool? I understand collision is not possible with the…
We working on a mobile game that has a series of animals in it. We require several variant textures to be created per animal. No HUE shifts please, each must be a unique texture. 3D model and UVs will be provided upfront. Style: 75% hand painted vs 25% PBR. Texture Specs: 2048 x 2048, general highlights and shading…