A lot better like for my taste. I'm not xsi user, not yet so sorry. The eyebrow on the burned site for me should be deleted. Also I;m glad u like the link Yeah its nasty, but u have chose the nasty subject hehe So here are two more, its really hard to find good ref. http://www.geocities.com/~ptgustan/scald1.jpg and…
Well earlier today my machine was working fine, I stopped and had to buy tires, curses, and then slept some, just woke up and the piec of crap machine won't start. It makes an attempt and then shuts down. Noooo. I'm wondering if the PSU is dying. I had to replace it before. I believe it's over 600 w. The only strange thing…
Ahoy all polycounters, looking for some tips or comments on what i'm currently working on and forcing myself to see some actual work through to the bitter finish... Reference: - - - Goal: I am hoping to keep the character under 600-ish tris, maybe even under 500 if i can. Rig him up and make a little animation. Updated:…
www.cncreborn.planetcnc.gamespy.com Reborn staff is looking for a talented character artist. We have to redo some of our old infantry models and we need the help of a skilled texture artist at least. Here is an example of the quality we search: We have a close relationship with EALA. They gave us the permission to make the…
So I stumbled across this website yesterday and thought I'd share it with yall I see some interesting things: weapons made by community members here [and from other modeling forums as well....] As well as stuff by games like Mass Effect, Crysis, and UT3 China Lake pumper…
Hey Polycounters, Excited for the prospects of Virtual Reality? Want to help pioneer new immersive experiences and define game art in a new medium!? I'm looking for an established hard surface/vehicle artists to come and join us in making EVE Valkyrie - The new VR fighter experience from CCP Games. We are looking for…
Greetings everyone, I'm modeling the famous german ww2 tiger ausf H1 and thought to share my progress and hopefully get some c&c on it if you would be so kind hehe. I'm gonna try and limit my polycount to about 50-60k because it's gonna be a portfolio piece and I really hope it helps me finding a job in this amazing…
There's a number of ways to go about it and the best one to choose depends on your target platform and whether you want to lean towards minimising your texture memory or geometry footprint. Generally, if you're expecting to see hundreds of components from a set on screen at once then you need to lean towards minimising…
Hi, my name is Mike. I am currently working on a building for a client they want in a metaverse, called Pavia. I am close to wrapping up the exterior of the building and I am wondering how I am going to texture this building while making sure the textures are crisp. I really want to make sure the UVs and texel density is…