Hi guys Ok i test somethings and finally i get some sort of wt i want to accomplish with my environment, fog and assets position :) but now i hv a big issue, im using a terrain with dimensions of 500 by 500 units (1 unity unit = 1 meter) with a resolution of 1016, and now with this terrain i get a high fps drop for about…
Looking for feedback, also opinions on which of these would make the best portfolio fodder, I'm looking for five or six new things to add to my website. p3d versions of most of these ->[URL=" http://p3d.in/u/pixelb "] http://p3d.in/u/pixelb [/URL] Best. Show. Ever. For a contest lowpoly workshop held a while back that I…
I've been here for move than 3 years now, but never got to post anything. So here's one scene I did (and pretty much my first one). :D Started this in UDK first, but never got myself to finish it, so now I took UE4, dug my old files and ported everything along with some other changes. Some pics. Pics of the real thing And…
Ah, dogma.... Splitting UVs and adding hard edges allows you to deal with changes in surface direction that are too great for a normal map to cope with. Eg. A 90 degree outside corner wants a hard edge , UV split and padding because the change in surface direction is 270 degrees and a normal map has a total range of 180…
Alright managed to shrink the trees to about 60% which should be closer to their IRL sizes. Also added an actual sky now that it was no longer blocked out by the forest... it's pretty much just a giant, slightly bent floating plane but it does the job. Also added some tiling brick normals to the big flat walls that look a…
Hey Jessica, how long (average) do you spend on your gesture studies from the life drawing classes? I noticed some you get the shadows in and some extra details. I am used to 30-60 second poses and I only get the basic form in. Also these look quite big yeah? A2 newsprint? I find it hard to fit many poses in A3/4. Anyway,…
The only thing that bothers me is the part that there should be two windows and a table inbetween them. Here it's only one window and the table is beeing rotated 90 degrees. Look at the reference: https://lh3.googleusercontent.com/-PsmMwnEddlQ/UtwjqAc6hHI/AAAAAAAAHxg/0lZ1xhPqyM0/w1884-h1080/60.png This might have been done…
I have a gtx 560 ti, it really depends on what res you want to run games on if you're on the fence between GTX 670. My ti suits me fine and runs everything without many issues. I usually have to tone some stuff down because I cant stand anything under 60 fps, but all still looks good at 1900x1080 and 1600x900, but one of…
Little update on Bruce's head, I think it's looking a lot more like him now. The stubble and skin pores are really messy, unfortunately I can't do anything about it at the moment. Working within layers with a mesh over 1 million polys is near impossible on this laptop, I may have to come back to such fine detailing when I…
Wow, that revision is amazing. I know it's only my fault, but I have a horrible time predicting how and where shadows will fall in my drawings. So, I just tend to ignore them when I'm using a model sheet. I know, it's bad to ignore a problem. I'll draw in some shadows like yours are. And I really like the cream colored…