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3D Environements / FPS

Hi guys

Ok i test somethings and finally i get some sort of wt i want to accomplish with my environment, fog and assets position :) but now i hv a big issue, im using a terrain with dimensions of 500 by 500 units (1 unity unit = 1 meter) with a resolution of 1016, and now with this terrain i get a high fps drop for about 10fps when with normal geometry i hv 50/60 fps... Could the terrain be too big or i hv to big resolution and then it causes the fps drop? Any tips about fps and overall will be welcome

There is a pic. Appreciate ur time ;)

Sem_T_tulo.png
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