(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
Hi Im a 3D animator available for work. I can also rig characters for games engines. Professional work and professional rates. My artstation https://www.artstation.com/artist/cainy/profile Contact : z.neviera@gmail.com
Freelance 3d artist available for modelling or animation work. Also experienced with Unity VFX. PM or syaped at hotmail.com Please watch in 60fps https://www.youtube.com/watch?v=TIBqmfiL0Co https://www.youtube.com/watch?v=HZJLa7FW98o
Does anyone know of a program (or photoshop plugin etc) that could simulate something like this: http://tinypic.com/player.php?v=r28e84&s=6 it should output it as image files.. This is for an old engine that doesnt use shaders so i will have to rely on .dds/.tga images with a slightly transparent alpha channel. Any help…
I would approach this by modeling the book closed. Then it will be easier to create your bone structure, since the pages are still in a straight line. To get the pages to deform like you have now, I'd create a spline IK and use the spline to do my animation. Tugging on one CV of the spline should give you that nice curve…
Hello all! I'm working on a UE4 environment that plays with the passage of time (fast forwarding mostly), and here's a shader i wrote. What do you guys think of the result?
We are an indie studio with released titles, we are working in a game project and are looking for a maya 3D Animator with UE4 experience. If you are interested please send me your portfolio and hourly rates. and we can discuss it more.
Hi everyone, I just got through my first pass, and would like some feedback on this. I took the dialogue from an 11 Second Club competition from last year, but only just made the animation this year for fun. I just took my time with it and worked on it here and there over a period of time. Thanks!…