Trying to model out a logo with letters in it but I'm having trouble understanding the best topology for the corners and turns on them. I'm trying to keep the corners sharp by beveling them and also beveling the edge where the light blue and dark blue connects. Having trouble understanding how to model this well so that…
Hello, I'm wasker, I draw pictures. It's a base building for a RTS kind of game. The skulls are supposed to be stacked on the shelves at the sides of the crypt. Was thinking of getting some nice warm eerie glows from the candles and perhaps a cold light snaking out of the door when the player is building units from it.
Finally got around to making a sketch book on here. Here is a skull i made. Inspired by Betty Jiang's work, check out her awesome stuff too. More images at my Artstation.
//update - check the third post for a download link. third person model ~3500-3600 tris, i forget 1024 d/s/g/n just for fun :) wire version wire version
Hey polycount! WIP revolver for the ol' portfolio. I dont like the style of grip i decided to model so i'm thinking about redoing it.. let me know what you think so far.
Does anyone know where i can find a tutorial where it teaches you how to insert bones into your character? I watched Poopinmymouth's rigging tutorial I just dont know how to get the bones working for my character thnx
Well I did the dirty deed I installed SP2. Now of course Render to texture doesn't work. I've been all over the discreet forums looking fo a fix, and found nothing. Has anyone heard of one yet?