This is my first (almost) finished sculpt. Currently struggling to connect the brow ridge with the cheekbone properly (marked with a blue arrow). It also looks like there's something wrong with the forehead. I had to achieve proper likeness with a very limited number of reference photos. My reference board: The brow ridge…
Lead Animator Double
Fine Productions is currently looking for a highly experiencedLead Animator for
its San Francisco development studio. The primary job responsibilities include the creation of in-game animations
and cinematics that convey charm and personality as well as managing a team of
animators. The ideal candidate…
Hi everyone The Legend of Zelda: Links Awakening has been one of my favorite games since my
early childhood, so when the remake was announced I was beyond happy. Back then I was such a fan that I actually wrote a ‘special instruction manual’
where I illustrated key moments of the game and even included a foldable map
where…
We are a small group of artists and game developers from around the world making the game we want to play! we are currently working on our third-person episodic action-adventure game. Story: In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment…
thank you Okay, so recently I had to take a polygraph test for a job I'd been waiting to get for sometime now. It was my first time ever hooked up to a machine that could call me out on my fibs and I have to say I've never been so nervous before in my life. It was pretty straight forward, the guy sat me down talked for an…
huh, oh shoot, i can't send a private message to Cholden... oh well, I'll write it here. First. THANK YOU so much for commenting on my work. It's been hard trying to understand all this current gen stuff so any response is good! I totally agree with you on the ice. I think it can use higher self illumination. I started to…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Does anybody know how to set your lights in Maya so that their position is relative to the camera's view? basically I've got a simple character view with two spotlights, 1 in front 1 in back, and a couple point lights. What I'd like to do is parent the spotlights to the camera so that when I rotate the camera and change…
i think your trying to link files that aren't in your dropbox public folder, if i manually enter the urls i get the dropbox 403 error and it asks me to login. im assuming you can see it fine since your are already logged into dropbox and the files are only viewable from your account.
I need to make a moss tileable texture, but I am finding that getting a height and normal map from a photo is creating to much noise no matter how I approach it. The other problem is the large scale detail I am getting from a photo reference is looking really blobby. I am thinking the best thing to do is sculpt it and…