Starting a new portfolio piece. I decided i needed something with an anatomical focus in my folio, so i'm going to be doing a boxer in shorts/gloves/boots. I want to use slightly exaggerated proportions aswell just to keep it interesting. I really like the way the head meshes in brink are done, so im leaning towards that…
I am using 15" laptop but never laptop screen really . It's too small for working comfortably . Prefer Samsung 22'screens because with detachable leg they fit a suitcase and survive airports just fine when wrapped by a winter jacket. Takes 5 min to assemble in any hotel or bnb place. Laptop keyboards are super…
I have been having a lot of trouble with rigging tutorial as I can't seem to find any good ones for modern days. I'm using Maya LT 2018. I don't like the auto-rig so much. It's great and all but it's limited right now. I need to be able to create a human character rig and a first person arm rig for a game in UE4. Does…
depends on what you mean by "rigging" You should know how to build a skeleton and skin weighting. you don't have to know how to build a full featured animation control rig, but having basic knowledge of the standard types of constraints is very useful. If you just want to animate there are plenty of free and low cost rigs…
Hi there! I have only rigged a handful of characters so I am no expert, but here is what I see. There are a number of issues with the weighting. You may notice in your video that when you move the right leg that some of the left leg goes with it. Also, when the right arm is moved, the upper part does not go with it. To me,…
Hey guys, just wanted to share my latest work for renderpeople. I have created ready rigged scans of humans for game or film.They are entirely rigged and include features like a ready to use control rig, retopologized geometry, sub-surface-scattering and hair planes. We want to simplyfy the use of rigged people for your…
Lightspeed LA (Tencent) is looking for a Senior/Lead Technical Artist (rigging) who has a passion for building AAA quality characters to life. This is a flexible, highly creative role responsible for building an immersive game experience in a living, breathing world. Join top AAA studio veterans in building our new AAA…
Proportions and textures are looking much nicer and more refined, but his hands are pretty wonky looking, they're just looking like segmented cylinders atm. His fingers are far too long and I can imagine will look strange when rigged and posed. A more defined low poly hand like this would look way better. It gives you the…
cheers notman - yeah its pretty cool. they are doing some damn good stuff. vig cheers - you are right i always wanted a freelance gig. I find it harder to concentrate working in games environment. just got annoyed with people typing too loud.I also miss the sense of being an individual some times. working in a team is fun…
A prop I'm designing for my junior 3D class at Ringling College of Art and Design. We were asked to pick an intellectual property and design an articulated prop that would fit within that universe. I chose the Disney movie Atlantis: The Lost Empire. I decided to kind of merge the two different styles of technology in that…