So does this mean when using DXT1, the green channel holds better detail than red and blue? We had this talk at our last studio, but I could never find a real answer. We just knew that some channels held less than others.
Ignoring the missing patches of hair and the incomplete texturing around the face: Wondering how I can further push some life into the face. Having difficulty pinpointing problem areas and how to improve from here. Looks lifeless, especially in the front view. I feel like the hair makes it worse as well. Any feedback would…
In addition to the licensing going out to the winners for those badass tools, Valve is flying the Top winning team to their studio and paying for the accommodations. I love, LOVE that we can do stuff like this. http://www.polycount.com/2013/04/04/flytovalve/ From my side of things, I really dig that the prizes we can offer…
my guess to the above request: Seems like a "art-test" or some variation, 6 month(probation) timed trial & this maybe wasn't supposed to be posted? Some parts seem very busy with the edges where they might not be needed otherwise this is pretty sharp looking so other than what i mention as a possible issue i do not see a…
Latest showreel! I will eventually like to get a lot of the still shots near the end into actual environments/videos. The Viking pieces are my current works and will have my attention for the next few months until I graduate. Let me know what you think :) http://www.youtube.com/watch?v=U-XdVPgYz2g&feature=youtu.be
Many mod leaders talk about large fanbases (i.e. they want the game with the largest userbase) so they get picked up by Valve/Epic/whatever. Yes, most often it's a CS clone and often they won't put their design document on the net because they fear someone will steal their "great ideas". Often the best mods are the…
as the title said i have win xp 64 bit , everything runs fast etc except mudbox 1 wich clogs at 200 000 polys and gets impossible to work on , has anyone have trouble with mud1 in 64 bits ? i also tried changing graphic card drivers etc but so far no good , its really frustrating :(t thanks in advance !
Good evening! This is my first attempt in zbrush, our class was instructed to create a 2d three view turn around and then begin to block out a person of our choosing. I chose Chesty B. Puller because he has unique and interesting features, as well as he served in the same marine corp battalion as myself, 3rd Battalion 5th…
As displayed in this image by Hazardous, matcaps can show different shapes very differently. Id like to know what matcaps people have had the best overall experience with and the least amount of "illusion" I haven't used ZBrush in quite a while and im pretty sure I lost my matcap library... Which also wasn't helping me…