dxt1 (RGB) compresses 6:1 dxt3 (RGBA) 4:1 (sharp alpha) dxt5 (RGBA) 4:1, (smooth alpha) 3dc (RG) 2:1 (for 8 bit data) 4:1 (for 16 bit ), compresses 32 bit better (2x16bit), ie higher quality normals there is no mainstream single channel compression. storage on disk is typically the same as in memory + a few bytes…
I think I recorded this right before Alesis ADATS and digital recording on SVHS revolutionized home audio engineering? u can "buy it now" on e-bay today fer $78!!! circa 1990 guitar synth midi composition to practice improvising solo melodies. Guitar solo recorded direct on the final mix to VHS tape. ( ada MP-1 tube…
Ok guys, I hate to bump a dead thread, but I figured I'd chime in on the tax exemption thing that Vassago mentioned. I met with my CPA yesterday to go over some stuff, and I asked him about the rule. He told me that TX and the 4 other states in the bill have actually been able to do this for 3 or 4 years. The part in the…
Yea but the little kids, thats where the money is at. Toy Story 15 will be the benchmark of all sales, i know it. HANG ON A SECOND.. You hear that whisper in the Air??? **Halo 4 biatch** you got 1 2 3 and 4 is the cut off point. if it goes pass 5 then "THE PEOPLE WILL KNOW" THE PEOPLEZ IO SAY!! alterations are acceptable…
Hello, This is my first post here (other than the mandatory 'hello'!) A bit of background first: I'm currently working on a project in my spare time (I work as a developer for a major Australian TV manufacturer - writing a variety of types of software from database tools for our logistics etc to android apps for our smart…
one correction for simplicty of controller. The Dpad will also be part of the cryptic codes. 4 keyboard buttons to the left and 4 keyboard buttons to the right. special right and left will be gameplay buttons.
Hey, I'm working on a Payday character and 2 props (a duffle bag and a gun). I want to learn and understand the proper way of doing character art (and likeness sculpts) in video games. So it would be great to receive any sort of feedback. This is my quality target and character I will be remaking This is my current…
Senior Animator (m/f) Full-time, on-site Limbic Entertainment is looking for a talented Senior Animator (m/f) for an unannounced Unreal Engine 4 project. For this position, we are seeking a person with a great passion for games and art in general, with a specific focus on everything related to animations. You will work…
I'm working on a game using Unreal Engine 4, Maya LT 2018, and Photoshop CC. My game lets you make your own character with different skin tones, clothing, and body size/shape. How can I add blood and gore to the game? Do I have to make new 3D models for each character model and clothing (which would make it take forever to…
Yes, why not make all 4? After all, they are just different helmets and a color swap. That said, 2 and 4 would work the best because of the slightly larger details. Which would make them read better at small on-screen sizes. On the other hand, the silhouette is rather plain, while 1 and 3 have a sort of centerline…