Looking at getting some new ram, just wondering what the general opinion would be about these http://shoprbc.com/ca/shop/product_details.php?pid=23593 Also, what the deal with the vista upgrade nonsense? Does that mean it wont work at full capacity on my XP machine?
Orginally Brice made that BRDF shader for Maya as seen in http://boards.polycount.net/showflat.php?Cat=0&Number=238350 and http://www.mentalwarp.com/~brice/shader.php after making the max port initially, I broke away from his codebase quite a bit, to make it easier to add/change things, and of course stuff that is more…
actually very international team, and probably only the bank is german, nevertheless the demo is out =) http://www.incrysis.com/forums/viewtopic.php?pid=234474 nvidia mirror is quite fast (they also released new beta drivers for it) also the modding portal was opened http://www.crymod.com and some manual stuff for the…
Hi, making everything ready for a little weekend project, atm. It`s some kind of manga (anti) terrortrooper . The charactermodel is a basic boysoldier like in NeonGenesis Evangelion but he`ll get some realworld tools (bushmasterknive, scorpion Sub-Machine etc.). Helmet and lowerlegs are still placeholders and since iam a…
a while ago i got the Cashern video off torrent, but i'd rather have the DVD version which came out on Oct 23rd but its a region 2 and i dont really wanna spend the money for a multi region player. then i came across this site: http://www.dvd.reviewer.co.uk/info/multiregion/hackable.asp?Page=44 snazzy is all i ahve to say.…
I need to find a max script or a conversion table at least that converts max units to unreal units.. Meaning though say we have a pivot point at x=234.5 y=123.12 z=21312.33 the numerical conversion to equal that in unreal. (This is specifically for offsets)
I've started off a few projects as I learn 3ds Max, UDK and game modelling but this is the first model I've finished so far. I wanted to build something reasonably simply but with some detailing and opted to model my oak TV stand. I built a high poly and baked down onto my game ready 230 tri model. Texturing was done using…
Hi there I never really animated an action scene before so I thought I might as well learn from dissecting and recreating an action scene I liked, then running around like a chicken with its head cut off creating my own from scratch. I choose to recreate a fight scene from Full Metal Alchemist Brotherhood. It's a really…
The other day I took some photos of various surfaces in nature such as tree bark, rocks, etc. I've been experimenting with different methods of creating textures by starting from the seamless color maps that I create from these photographs. So far I've worked out a decent trick in photoshop for separating and isolating the…