okay, moprhing explained every vertex in a mesh has a number it's a bit of a simplification but a morph target in max stores basically this in a big table In the above example vertex 1 moves up -1 unit in the z axis and vertex 2 moves 3 units in the Y axis. If the number of verts in the base mesh doesn't match the number…
displayColor -active polyEdge 1; Using this command while swapping the one out for any number between 1 and 31 will change the colour of both selected edges on your mesh, and in your UV editor. Dont know how to do it for unselected edges. you could make a python shelf button with this codeimport maya.cmds as cmds i =…
Right now the ear looks a little too far back from the profile. Also if you are want to learn a lot about anatomy and human form real fast this book is great. Well worth the price…
Here is what I do... 1. Create your first uv in channel 1 (the one that will be textured.) 2. Save that uv. 3. Then set it to channel 2 and hit reset. then just hit flatten mapping. 4. Go back to channel 1 and load the first uv. 5. go into udk and check both uv's I think "0" should be your textured map and "1" should be…
Weird, I downloaded the latest ones for CS2 and tried them just before I wrote that post, and it was still doing the TEST 1:3 thing, maybe my browser still had it in cache for some reason, or the link on your site is to an older version by accident? Edit: Just checked again on a different computer and got the…
I am working on a Low poly racing game, and I am looking for an artist to help me out. I am basically looking for a set ( maybe 5-12 simple city blocks ) in a fun style I am imagining in my head a simple clean fun style, somewhere between PIXAR Cars vibrancy http://www.slashfilm.com/wp/wp-content/images/cars_jpg.jpg but…
Hello! I'm looking for a few people to add to my team. I'm currently making a fighting game in UE4 by the name of Origin of Storms. It is a mix of Marvel's speed and combos with Bloody Roar's transformations. Instead of transforming into beasts, characters will transform into elemental versions of themselves. So far we've…
I have started working on the orc modeling on the Zbrush, This model will be used in an animation sequence something like that of warcraft fight cinematics. I'll call it an over ambitious project but non the less, its a learning process, so lets see where I end up. This is what I want my model to be like,…
Hello. This MEL code is great to render when you have problems (unable) to select which frames to render, however is there any way to stop the render view to keep popping in each rendered frame? global proc renderIt() { global string $fileName; global int $end; global int $sta; setAttr -type "string"…
Over the past few weeks my Samsung monitor has slowly but surely being dying a painful horrible death and finally this morning he passed away *sniff sniff*. Anticipating this I had one lined up to buy and thought it would be worth sharing. I'm unsure how many people are aware but ASUS has a Pro Art series of monitors which…