The PS3 is a supercomputer. It has a complicated architecture that requires specifically programmed code, it is highly distributed so non-parallelizable code will suck ass, it's designed for stream processing with little or no branching which makes it best fit for computations that run for hours/days/months without user…
I was never allowed to play games when I was little. I would play NES at my friends houses and come home and draw my own videogames on paper. They didn't work too well. When I had my teen rebellion everyone around me was running around drinking and partying... but for me I said, "Oh yeah, dad??! I'm getting GAME BOY! Take…
I've just realised the VISCIOUS irony of me exclaiming that I painfully ended a seven year relastionship in the pursuit of my career as a videogame artist whilst simultaneously proclaiming that as a career choice it doesn't interfere with personal life EDIT: thats rough Jon. Good luck with what you decide. DON'T SELL YOUR…
Welcome @Moonman117 ! Nice reel! and Its clearly that you have a demo reel for videogames :P What I got from a recruiter from the videogame industry is that your reel needs to have a walk cycles , attacks , Idle and deads. He told me that those were the pillars for a good demo reel for videogames. So I would put an attack…
Hi, I just left university last year with a Bachelors in Computer Games (Art & Animation) and am trying to become a professional 3D Artist, my focus in Environment Art for videogames mainly but also potentially films, I have no prior work experience as a 3D Artist, I'm posting to ask for help on what I need to add or…
Hello guys! I would like to share with you what Im currently working on in my free time (I must improve my portfolio). I love the Ratchet & Clank videogames and decided to model Captain QWARK. Tell me what you think about the highpoly please! P.S: Im working on the retopology and Im having a question, would be nice if…
Hellloooo everyone! Made this character to learn more about all the process of making a full character to videogame since I'm pretty newbie yet. Learned a lot and would improve in many other aspects of this model right now (especially the hair), but now I'm looking foward to start a new character right away and make it…
Hi everybody , it's my first post on Polycount so i hope you will like my work. I'm a French 3D student . Currently I'm in my third years of 3D videogame school. I started to work Zbrush software this Years . This work is my second sculpture. For this work I'd like to create a female flighty soldier . I used Zbrush and…
Hello everyone, I am working on a project where I need to create a next gen videogame weapon (first a high poly version then create a normal map and apply it to a low poly version). One of the reference pictures I used for this is: The high poly version of this weapon (so far): Some details such as screws I will manually…
Hello, This is a stylised re-creation of the car chase from The Fast & The Furious. Animated in maya, with some post-processing in Aftereffects, I've created a deliberately low-poly look to give that feel of videogame cutscenes in the early 90s - Think Amiga 500 or early polygon based racers! This is my second 16bit style…