So I started with the concept of the Takashi APP-3 from the game Syndicate. I really wanted to go for my own sort of style on this one and went through lots of iterations before I really liked what I came up with. It's got a little bit of rage mixed with a little bit of borderlands things going on. I feel that way at least.
I applied for 2 environment artist positions and the 1 concept art position. They interviewed me for the D3 env position. I know the guy that is in the process of getting into the internship, he is pretty badass. We've been talking to each other through the whole process for like the past 4 weeks and he got it. After he…
Here are my thoughts about dDo and SD. I played around with both of them but in the end I bought just one. 1. dDo: I liked the presets it came with. You can just apply them and get good looking results without much tweaking. Most of the tweaking I had to do is turn down each effect to avoid too much noise. Having two types…
- Hello Poly Count - - I'm trying to get a good work flow going - something like (3D Studio Max 9.0 + MudBox + CS3 = Good times). - With in the next two years I want to apply for an environment artist job at a game studio - My Photoshop/Normal mapping skills need some work but I figured if anyone knows how to help me get…
I'm graduating next semester so I have decided that this summer and the final semester will be dedicated purely to portfolio building. I intend to apply as an environment artist, yet my portfolio is utterly void of environments so I had better work on that... My first portfolio project will be based on this panting my…
Bullshit alert - this was written by someone who doesn't actually know anything, at a time he probably shouldn't have written anything. The posts below are the most informative, but if you must read this one, just know that it doesn't necessarily reflect reality. -- TL/DR: Go to school and get a regular degree, because if…
I read a paper on Far Cry 5's terrain system which mentioned that their budget for the terrain was 2ms. Does anyone know of any other discussions or breakdowns of GPU ms budgets on shipped projects? How much time for example Borderlands 3 spends drawing terrain, skybox, animated characters, effects, that sort of thing?…
i think workstation customers are in another Vista hovering position. the same thing that happened after everyone switched to winXP64. Vista came out and was completely irrelevant to workstations. winXP hardware went through its life cycle. microsoft was forced to coughed up another os that was acceptable to business as a…
Hi. This is my very first post in polycount forum. (First time ever posting in forum asking for help please be kind on me)I'm some sort new to lowpoly hardsurface baking. I've been trying to solve this issue for the past few months. I read and learn from so many posts and threads, slowly learning and improving. But i hit a…
Good variation. Unique designs. A character artist usually now can work without A-Poses, so this isn't a problem. Depending on who you work with, I notice the back side is often not designed. 3D artists will need to design those on the fly, which basically depends on the 3D artist's design skills. It doesn't work with…