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first post to PC - looking for ideas

- Hello Poly Count -

- I'm trying to get a good work flow going - something like (3D Studio Max 9.0 + MudBox + CS3 = Good times).

- With in the next two years I want to apply for an environment artist job at a game studio - My Photoshop/Normal mapping skills need some work but I figured if anyone knows how to help me get there it would be you guys.

- Right now I'm taking my stuff back to the drawing board for the next few months while I reassess how to make it better. I am open to suggestions.


Here is a quick sample

Venice Beach Ally Environment - Max 9.0, CS3 (textures and Nvidia normal mapping plug-in) Rendered with VRay in Max.
0011_vray07.jpg

0011_vray05.jpg

Wire frame
WireFrame.jpg


Reference Shot

OriginalREF_web.jpg
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