- Hello Poly Count -
- I'm trying to get a good work flow going - something like (3D Studio Max 9.0 + MudBox + CS3 = Good times).
- With in the next two years I want to apply for an environment artist job at a game studio - My Photoshop/Normal mapping skills need some work but I figured if anyone knows how to help me get there it would be you guys.
- Right now I'm taking my stuff back to the drawing board for the next few months while I reassess how to make it better. I am open to suggestions.
Here is a quick sample
Venice Beach Ally Environment - Max 9.0, CS3 (textures and Nvidia normal mapping plug-in) Rendered with VRay in Max.
Wire frame
Reference Shot