Hello all, my first post here! I need a high quality (by gaming standards) 3d model created, skinned and animated. I'm looking for a visual aesthetic similar to Star Wars 1313 The model is going to be used for a cinematic created with UDK Here is the info for the model: Small (baby sized) creature 20K-30K Polys 2-3 week…
hello, I'm superZ61 and I'm new to modeling and I have some questions as the title may suggest I need help in modeling in TF2, I'm making a weapons pack (to upload to the steam workshop) and I have the drawings, the ideas and a couple base models (things that I can expand upon) for all of this, but I'm stuck I don't know…
Hey Polycount, I am loading my speedtree models into udk. (after saving in the modeler and the compiler, loading up the shaders in UDK) In the speedtree editor screen nothing is showing. Its like there is no mesh. I am saving as .srt from the compiler. Yet nothing is showing up in UDK. I have looked up a few tutorials and…
Hello! There is also an urgent question. When baking, there are many models sunk into each other. And it is necessary to make a smooth chamfer at the joints where one model enters the other - bake. But there is always a seam, this seam goes away if you sew models, but there will be too much since I have a huge amount of…
I've been working on a 3D model/sculpt of a cat but I feel like it just doesn't look right - like something's missing/off. Is there somewhere/someone I can send it to who can help me? I want someone to take a look at it and help me revise/edit the model to get it right. This is my first attempt at modelling and I used…
Hi guys! This is my first post so correct me if this is not the right place. But I am looking for a tool in 3Ds max to get me info about my scene/model. I am currently optimizing a car model which is quite well modeled. However. I would like to get info like mesh density per object so I don't spend too much time on areas…
Other than the classic base mesh construction on 3DS Max/Maya, do you guys recommend any other weapon modeling techniques? I hear about ZBrush and Shadowbox: http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/shadowbox/
Sorry if the topic title is confusing, i wasn't sure how to word this. I'm quite new to 3d and i have a question: I wanted to make a model of garlic braid, low poly, with normal and occlusion maps. I thought id make a high poly model of a garlic and assemble it in 3ds max (see picture for example) so that it makes a braid.…
I am looking for someone to design a 3d model of a character for a videogame. The game is VRChat, so you can look up any more specifics you may need. The videogame has specific parameters that must be met. It must be below 20,000 polygons. Use a low poly model, with the high poly version baked as a normal map to maintain…
I have a symmetrical human gib model with a non-symmetrical texture/material with custom UVW. In 3DS Max, when I assign a smoothing group to the mesh, it creates this artifact in the middle of the model all around (Using this as an example since have this model currently open). It also causes non-smooth transition between…