My main concern is regarding intersecting geometry. Is intersecting geometry okay? It makes the modelling process really faster, but I am not sure if it will work in a game engine properly. Another thing I'm confused from a long time is, when should I model a part of the asset as a separate object and when should I not? My…
I took some advice from another site in an attempt to make a more interesting concept--though there's always room to improve. I'd love to hear what anyone here could offer me as advice for my next piece. Anything helps, especially with design and rendering.
Looking for a logo designer to design cover art and a logo for ER Studios' upcoming game Forgotten Heroes Alchemist. Our Logo/Symbol Design is for a full on series. We are looking for a artist who can help us bring this vision to life. Some Examples Of Symbols We Like. Some Game Covers We liked Discord: Darkero12#3477…
Hi artists, my name is Gru, I'm the programmer in Ennoble Studios. We've released our first game, Psichodelya on steam. http://store.steampowered.com/app/301680/ Right now I'm looking for a 2D artist for one last job: I need Steam cards designed to add them to the game. I need: + 5 cards + 5 badges + 5 background artwork…
So I've tried overlaying some photographs of fabric on my color maps and no matter what I do it seems the result is some ugly anti aliasing at some angle or vantage point. Is it possible to overlay a photograph without this issue or do I have to draw out some fabric patterns?
I am trying to make a stylized open world trucking game and am looking to hire someone who is able to make shaders for the game to give it a cartoonish look. if you are interested, please send your portfolio to @jared_dubois@emerson.edu
This is a fanart for a video game called League of Legends. It's suppose to be a poster image of Light vs Dark. I'm heavily influenced by Amano Yoshitaka works. Some of the colors seems faded out. But I'm not sure how to fill in those color without changing it into another drawing style other than watercolor. Feedbacks and…
Hi guys, i made a tutorial for everyone (you might learn something, then again you might not). It's not heavily edited and i'm no pro, but you might be interested to watch it. Final effect (on a flat plane) The videos are all in realtime. Part One (Modeling): http://vimeo.com/7059612 Part Two (Texturing):…
Hi! I have no experience in modelling but I want to draw some cross section in a Google Earth terrain and i have an Oculus Quest 2 with gravity. I want to somehow import topography and the google earth satellite image. Something like this: Any ideas on how to do something like that? I just need to import google earth…
Im currently working on a jet plane, and it has a lot of smooth flowing aerodynamic shapes. Im having a lot of trouble making these shapes, because I cant "add more geom" because then it would be impossible for me to smooth out the surface.. (too many vertices) heres an example of the sort of stuff that im dealing with: as…