Well, as you reference, I think your presentation and overall design could use a work over. *The flash based menu is doing nothing for your design... if anything it seems unimaginitive IMO (if you are trying to appear different for employers). *You misspelt projects under your 'New Info'. *I'm not sure why you have samples…
@easterislandnick: I think you misunderstood what UDK does, it probably creates a fixed normal map light direction and converts that to pixel on realtime. It's not possible to bake that info into a map for the whole environment, memory wise it's not smart. It probably just fixes the normals to a light direction somehow. I…
Here you go. -- Make two MEL shelf buttons. Then, here's the MEL code for shelf button 1: //turn off undo undoInfo -stateWithoutFlush false; //query current grid divisions int $gridDivs = `grid -q -divisions`; //calculate new divisions $gridDivs = $gridDivs * 2; //query current grid spacing int $gridSpacing = `grid -q…
After getting the above code to work by concatenate each string array manually instead of using a for loop to do it. I realize that this method is way too slow. So I decided to use a different approach. Instead of using multiple polySelectConstraint , use only one with a bigger range which selects the uvs covering the tile…
here's how it works atm. It works witha system where you create a material layer (from which you can create material layer instances), a material layer blend, and then a master material. The 3 work together to create the above. I only have 1 material layer and it looks like this. Also Since I've learnt about the reroute…
Hi guys! Got a question about baking occlusion maps in Painter; i'm used to using xNormal for baking, and i wanted to give Substance a go since the match naming option is really helpful (and overall, the baking process is more efficient). However, i usually use an hemisphere to get better light info (mentioned here) (since…
Yo Polycount, I'm having a bit of trouble finding some info on this topic. The only thing that I've found that comes close is this dead thread: https://www.sidefx.com/forum/topic/53784/ ". . . in Houdini is how to handle copying pre-made modular sections along a curve while still maintaining the original size of the input…
Looking for a texture artist for an Unreal Tournament 2004 map I am creating for a portfolio piece. I am a level designer, and can do some modeling and texturing, but would prefer to spend more time on scripting/lighting/emitters. Once the map is finished, full credit would be given, including links to your…
I’m not sure if it’s allowed to post this here. But since my first post will be moderated anyway, it shouldn’t be a problem. I searched if there was a introduction topic for new members, but I couldn’t find it. Anyway, my nick is Infje and I’m new here. I used to make maps for Quake 3 and I recently decided to get back…
I am pleased to present a small outsourcing company H2games H2games, is a small company from Russia St. Petersburg , which has been operating since mid-2009. During this period we have made a huge amount of orders , some of them you can see in our portfolio on site http://h2games.ru. Our customers are major game companies…