Hi guys!
Got a question about baking occlusion maps in Painter; i'm used to using xNormal for baking, and i wanted to give Substance a go since the match naming option is really helpful (and overall, the baking process is more efficient).
However, i usually use an hemisphere to get better light info (mentioned
here) (since we're still baking lighting info in the diffuse over here), and i don't know how i could do that if i were to keep the match naming option on, except for creating and properly naming one hemisphere per element i want to bake.
So is there a way to add an exception to the match naming rule when baking so thar this hemisphere is present for each and every element? Or do you guys know of another way to get a similar result without using an hemisphere? Thanks!
Replies
You could probably get the result you're after by using a mask based on worldspace normal direction the mask builder (or whatever they renamed it to) supports that