Im doing my best to learn maya at work and Ive hit some walls. I really didnt want to do this but I would like to use this thread to ask my questions rather than litter polycount with random issues. First thing to note is that I have been reading a lot of the other threads on here asking for maya help etc so Im not being…
Heh, that's funny. I was there when the deep graphics were written. In the early 2000s GPUs didn't have enough VRAM for baked normal maps, and didn't have enough zoomies to run more than 1 simple shader calculation per pixel. When you did see normal maps, it was only as tiny tileable detail normal maps that would help sell…
Here we go again, been a while since I did an environment and it's time to jump back into it while I'm between art tests. That said, I'm a bit burned out so just a little progress today with some concept work. 3d scene is going to take a bit of UDK, tons of zbrush. Minimal 3ds max and photoshop use as the main goal is to…
I recently did some work on rocks and ended up making a tutorial on rock sculpting in mudbox as there was very little on this when i was searching. I basically saw what people where making in Zbrush and wanted to do that in Mudbox but as I worked I realised that on its own Zbrush is by far more powerful than Mudbox (at…
@Serei - Good advice, i'll get down to that asap! It was one thing i had in mind, to scatter some stones around :) Thanks! @SirCalalot - Yes, im also pro-do-stuff yourself, the only reason i was planing to go to Speedtree was to get in as much foliage variation in the fastest possible time, just to show it in the hand in…
Tiling Red Bricks; The bricks have a ton of edge damage but no damage in the
center of the bricks. The bricks are also a bit too smooth. Your colour
variation looks like it was 2 shades of red mapped to a grunge map. I’d suggest
throwing in some other various colours because this wall doesn’t look like it’s
very new. Grey…
The first thing I noticed is the concept itself is everything is a box. The ground is a box, the building is a box sitting on a box, the bridge is a box and the cave itself is probably an inverted box. I'm reminded of the Cardboard Box Factory in The Simpsons. The commentary explained how they want it to be boring by…
Good start my friend. Are you going for a realistic texture? Will these rocks be in the water? Eitherway but especially if they are in the water, you need to take the white shiningness a little bit down. Also your cavities(black parts) are too beveled to the inner part of the rocks, you may want that bevel for your…
@Lucas Annunziata Thank you for taking the time to make that paint over. I have taken your crits to heart. You made me snap out of some kind of tunnel vision I was having about the details. I realized I was making a couple of mistakes. For one, I wasn't paying attention to enough reference. So I have some reference for…
I've been doing some procedural rock formation in Blender yesterday, I'm pretty blown a way at how easy you can get results with this type of workflow. Check out this video if it interests you! Its awesome i can recommend it greatly. I created a base shape for my cliff or rock and then set dynotopo to a high detail to have…