Welcome to Polycount! A couple things. You posted in General Discussion, but that's for talking about other people's work. So I moved your topic to 3D Art Showcase & Critiques. Second thing. If you would like critiques, embed your work here on Polycount. Don't make us click a link to see your stuff, that stops lots of…
I've been looking around, and I think I'm onto something with it needing more geometry. I thought I was doing well on the polycount, but it turns out it matches what you might have seen 10 years ago. Based on what I've found, for a modern game I could easily have 5x the polycount that I do now. I have noticed as well that…
[ QUOTE ] When I first read this I thought it was completely ridiculous. Then As I read on, I thought "Hmm, well maybe a private tutor would be cool for people with no experience." Then I read that the tutoring is remote, taking me back to my original impression of "ridiculous". I'm not sure where the differences are from…
Wow, that's interesting Matt, thanks for the info. What kind of polycounts did forza have just for the base road with no BG objects etc. I didn't think polycount would make much difference and it doesn't. I tried dramatically ramping up the polycount of the corners so they were somewhere between PS2 and 360 counts, and it…
Greetings fellow PolyCounters... I was posting this thread because I wanted to hear the opinions of the community on the GuildHall. I've kept pretty up-to-date on how ya'll feel about "game schools", but I have also noticed that GuildHall has it's own rep. When it comes to general 'game schools', I've always been told;…
This is a character I've been working on for a while. Mostly inspired and tried to aim GTA characters as inspiration. Used Blender for only Hair tool plugin which is really helpful for creating exactly what I want in a versatile way. Polycounts -36k for all hair, facial hair, eyebrows and eyelashes(I didn't removed inside…
Ok boys, this thread has zero relevancy to polycount and i'm shutting it down. Poop/Ben: Enough trolling polycount. We get that you have strong feelings about a variety of topics as you've vented them all here for all to see. Each time it's devolved into trolling and arguments that are doing nothing but providing you with…
Thank you for your reply! I actually thought about doing this using ZWrap. I would have a default, rigged, optimized 3D model and then I would have a model with desired face shape and using ZWrap I would transform the default model face shape into the desired face shape. But from my understanding, I thought that the…
We all know just how sexy the art can be around here. The WAYWO thread alone will call your eyeballs up, take them to dinner then back to its place for the night. Only to duck out before they've woken up without so much as leaving a note. It's filthy like that. But, did you know there's a lot of discussions happening…
Hello all fellow polycounters! Many of you who had met me during the Seattle polycount meet up might remember my ramblings of what im about to explain. Historically many of the great master artists worked in small tight workshop niche's often referred to as ateliers, roughly translated it is a studio that teaches classical…