Hey folks, the Warhammer: Geheimnisnacht team is looking for people experienced with organic modelling. Warhammer: Geheimnisnacht is a total conversion mod for Crusader Kings 3 set in the Warhammer Fantasy world, and the successor to the original mod for Crusader Kings 2. We'd be looking for someone who ideally has some…
temporary name I am going to be doing a throne room long after the fall of its empire, right now i am looking at late roman architecture mixed with a baroque post ventian look. An ancient king sit upon his crumbling throne. Nature has reclaimed the throne. Idea still shaping up, will post some concepts later today.
Now let's talk about how did I made my sounds: Blue particles: I used Dust to get some chimed granular stuff and make a ambiant pad out of it. Swamp background: I used Serum with a low pass filter and an LFOto get some modulations. Feathers: I used Dust for the magical flare and Reaktor for the swift part. Violet shine…
This is straight from the website (oh and if you've worked on a nex gen game, or have experience with unreal engine 3, your ahead of the game) : Character Animator TThe animator's main focus is the character's motion, staging and timing, for in-game as well as scripted sequences. All Character Animation Candidates must…
Hey everyone, I’ve been experimenting with creating a diamond PBR material with prongs. I managed to build a decent version in Substance Painter, but as expected it only really works at the baked scale. In Designer, I know the procedural approach is the “proper” way for infinite scalability, but I was wondering about…
I have this character "King Dice" that I'm working on for a school assignment, and at the current point I am at I feel like I am stuck with my level of knowledge on character modeling. I'd like him to look better all around but specifically I would like his clothes to have a more stylistic feel like how this Joker model…
unreal/unity/godot - pick your poison if you're already familiar with unreal it's the lowest friction option. I would say that if you want to learn how stuff works it's possibly not the best place to start because it's very inflexible in how you approach problems, Unity is much more open in that respect I've barely used…
Shot a couple of cool games - Pixel piracy - real fun games...as soon as they fix a couple of major problems in the current build - Rogue Legacy...cant ...stop... - Trine 1+2 - mainly to play with brother and GF - Castle Crushers a blast with 4 people on 4 360 Pads (yeah really hate online play) - Broforce - need i say…