Sorry - I know there are tons of threads about it and I believe I have read most of them, however none truly worked for me. From what I understand there are two ways to "push" normals in Maya, e.g. if I am making a Cage model for baking in XNormal. 1. use the sculpt function, select all vertices and "flood" with a set…
Let's say I made a lamp, with correct scale, a reasonable polycount and good looking metalness workflow maps. (or it could be a set of lamps, just to make the whole thing more believeable) Can I call the job done and submit the work? if not, how much additional work am I supposed to do? For example: -Users are likely to…
Hi, So I began to do some housecleaning on my mesh since I realized it has too many polys and needs to be simplified. I saved a new copy of my mesh to be turned into a low poly shadow of its former self... But I'm running into problems. I'm selecting unneeded edgeloops and getting rid of them with the Delete Edge/Vertex…
I've recently decided to start actually giving ZModeler in ZBrush a chance, and it seems to have way more potential than I ever gave it credit for. It seems like it could actually be very fast and powerful when used properly, but the workflow is very alien from traditional polymodeling. Grasping what the tools functionally…
Thank you wccrawford! :) Today I'd like to overview the asset workflows. I'm using Modo 801 for everything 3D (modeling/texturing/baking) while pure 2D tasks are done with PhotoLine and FilterForge. Before I start modeling I spend some time finding references, not just images but also 3D models. When I have a good idea…
I would rework the boots. If there's one thing that bugs me about current trends in SF game characters, it's the Gears of War-influenced, oversized, anatomically-impossible armor. Look at Warhammer's Space Marines-- their armor is also oversized beyond reality, but at least the joints are articulate. In your case, your top…
Polyhertz, the quad from edge script works well. I just found out that RappaTools has this functionality in the bridge tools tho. Makes me feel bad telling you since you put the effort in to write the script. The Quad from vertex script unfortunately gives me an error. Have tested it in max 14 and 15.…
Yea what I think is happening there is the rotation is continuing on from the ortho to perspective view without resetting in between, as a result it's losing the point of focus and getting confused. There's two way to deal with this: Either temporarily pause and resume user input during the frame it switches over from…
You said you review these? Have you had a chance to try the Gigabyte out? I'm debating between your suggestion and this. Cyba Sniper: -Looks comfortable/feel like current. -Macros once setup in memory via windows should work in Linux (supposedly). -Dedicated company to game peripherals. Cons -Scroll wheel isn't flat type.…
Too early to offer any serious critique. How can we crit the finger when we can't see it in relation to the rest of the hand? How can we crit the joints when we can't see the hand in different positions? How can a hand be 'evil', just because it's blocky and mechanical? How can you not know which hand it is? Someone says…