Hi there! Here is my fourth big project. Slavic Village, made in Unity! https://youtu.be/duLF_RwW3sI Broad fields and meadows cut with roads leading to inns.Tall and widely spread walls of forests with villages blended into their shadows. Rivers meanderings and streams flowing between boulders.Rocky mountains towering into…
I am planning to create something similar to the scene below, but am not sure where to start. I took this photo, among others, on a hike the other day and was inspired by the fall/winter feel of it. It's on a small mountain ridge in northern NJ: Some other shots I could potentially use for ground texture: I would like to…
Hello, i´ve done a low-ploy character to get it in a 3d-engine for mobile devices like iphone or android ones. This character has aprx. 800 tris. 512k color map. Thats ist. Now i want to build up the enviroment. What i read is, that for an iphone 3g i can have totaly 7000tris simultanly on the screen, right? My idea is to…
I am facing a major problem with Fusion 6.4 x64 I made a composition on fusion 6.4 x64 in which there is a Background (forest image) and Foreground Video file of tiger on green screen (tiger.mp4). The comp. size is 5000x3000...the tiger footage I imported is of 1280x720. When I use the ultrakeyer on the Tiger file, it…
I think that when people hear survivor then they assume that it is someone who has defied all odds and managed to scrape by some dangerous event. Whether those odds are a zombie apocalypse, a house fire or getting lost in the woods. You are perfectly in your right to not want to use cliches to sell a character but then…
I got some more work done tonight on it. Balloons are a bit brighter and I evened out the trees a little bit. I also added a a painted backdrop to the forest that isn't terribly evident in these screeenshots but it stops the sky from bleeding through the trees at low angles and blowing out the brightness. I also realized…
Heh thanks for the replies, much appreciated. It's funny that the recurring comments are regarding the lack of quality on my characters as after some lengthy discussions with myself (metaphorically) I think I really want to do characters more than environments. It's odd, my talent seems to lie firmly in environment art,…
The winners have been announced, congratulations to all who participated! Here is a recap and some gorgeous eye-candy! All the Substance Designer graphs are available for everyone to dissect on Substance Share! Global Winners: 1st: Manhole Cover on Cobblestones by eedobaba7726 2nd: Procedural Chainmail by nlongchamps 3rd:…
Hello there! There's some extreme value ranges that tend to break the image a bit for me. The sun is pretty strong, and it's hitting textures that share a broad range of value. Your ground is stifling a lot of that light, but your building on the other hand (and mainly the cobbly rock) is soaking it up big time. That…
OMG I COULD KISS EVERYONE WHO HELPED. When HP said highpass my terrain, I thought that meant to select TerrainDiffuseHighPassed.but Now I see that is for high passed textures, otherwise I need to high pass manually. The SDKDOC briefly explains a few key CryTif exports, but is not specific enough for some noobs (wouldn't…