Thank you for the critique. I've kinda never noticed. I guess thats what happens if you work on a single project for such a long period of time :D I'll try to work on it when I've got the time in the future but after such a long time working on it I really want to finish this scene to work on soemthing else for a change of…
Summary: Hey gang! Were looking for developers, artists and programmers to expand our close knit team whose aspiration is to complete a series of Tales based on the Metal Gear Solid saga. These tales would essentially be single-player missions based on the saga, true to the events of the games actual narrative but…
Hi there, Currently residing in New Zealand we are a small team of talented third year university students that have collaborated together over a six week pre-production cycle to create a game. We have learnt UE4 from scratch and completely by ourselves have managed to create the game Upheaval.Upheaval is an upcoming…
SO! After being very inactive with 3D I decided to make a game out of my universe and that made me realize that I need to learn how to sculpt. I'll be using the retopology technique to start with a very high detailed sculpt and then scale it down to low poly. But so far I've ran into two issues. 1. I can't seem to get the…
We are looking for a few 3d artists who would be willing to work on a Game project. ( Tired and old story I know ). We have coded the base of the game and will be adding in the models and animations within the next few months. For this, we need people who can model. I myself, am a texture artist so texturing would not be…
Hey, Im having trouble with the dry brush in Mudbox. Im sure it is a simple fix but i an still pretty new to the software. Im working with a model that has about 2 million polygons and has a Ptex setup applied to it. Im getting almost UV looking or plain of boxy artifacts and the dry brush is not doing its job. LMK what…
I wouldn't know much about the industry as of late with all the brain-washin of go use the unmentionable.a.i. sry things have been, "slow" lately this place used to be so active, anyway, 1st thoughts better late than never i suppose were. i made a list of "thumbnails" and interesting pieces that got my attention: 1. Ruins…
Cryengine uses CryTSpace, a proprietary and undocumented tangent space that gets its name because it makes you cry when you try to get a bake against it to look good. Just throw as much geo at the engine as it can handle and things will look great. Or if you must have a synced workflow, use literally any other engine.…
i am usually not for bells and whistles and stuff, but i found it neat that this is a non OS specific desktop with features from windows vista and osx. i havent installed it yet but plan on checking it out. its all 3d and i think i seen something about it before, but now it has reached a 1.0 status.. for more info go here…