Hey, got a few questions about Maya. 1: array (or I think this is the correct name.) for example: I made a book and now I want to put it in a array so that it randomizes the x for every new book on the shelf. (I have seen a similar option available for particles.) 2: Face normal placement If I grab a object I want to be…
This is my first time trying to fit this many objects in a single texture set (table not included). Additionally, after receiving feedback that some of my models are too low poly, I have been more generous with my models.
Hi everyone, I am trying to find the most efficient workflow to model cinematic quality models. My primary concern is 3D modeling; animation is not terribly important at this stage, as long as I can pose the models reasonably. I am an amateur hobbyist, open to either Maya or 3ds Max. Smooth Surfaces 1. In 3ds Max, if I…
What are you asking exactly? Scale and Dimension are two different things in Blender.* Scale refers to the size of the object relative to the size of others. This provides a non-destructive way to adjust the dimensions of the object. * Dimension refers to the true dimensions of an object. (How big a box would have to be…
Hi, all Here is my new add-on to do onion skinning for your Blender animation workflow. Onion skinning is a technique used by animators to see multiple frames at once. By using this technique, artists can easily see how to alter or adjust an image based on the previous image in the sequence. This technique is very useful…
Whoa! you've already put in a ton of work - very cool :+1: Anyhow some critique which may be useful. Firstly this scene wip, I think there's a lot of 'grimy rust' on what seems to be riveted boxed load bearing iron beams in between those concrete slabs and main roof supports, including that metal platform stairwell element…
I'am using Maya. Sry, I still don't understand that :) I have read specification http://www.martinreddy.net/gfx/3d/OBJ.spec and I can't find mention of point groups, how look's in code and how can I reproduce this in Maya. Only what is mentioned in specification was classic groups, but there are strange too. When I have 2…
I have been working with a fair number of multisub objects lately, I also work with groups a fair amount and have had problems exporting things if they weren't first detached from a group. Also I use the 3point shader for everything and multisub objects wont export correctly if you don't use a standard material. To get…
All of the examples use a lot of repeating objects. I wonder if the system relies on a lot of instancing to run at those speeds, so that the search algorithm he was talking about can compartmentalize its searches to the point cloud data of one object and its position in space relative to the viewer rather than searching…