Hi, This is meant to become a next-gen version of Samus' Gunship from Metroid Prime 2: Echoes. I own the statue from first4figures, so I thought this would be a good exercise. Now that I'm familiar with the model, I can say that whoever did the physical model got a bit lazy with subD modeling :P My version is a personal…
The CH53X lowpoly project i started in the beginning of 2015. Its a "small" texturing and modelling exercise to test out MARI texture painting. I started out with a highpoly of the CH53 chassy and kitbashed futuristic engines on it to transform the helicopter into a VTOL. After i finished the highpoly model i used the mesh…
Hi, I'm a beginner in 3d rendering, mostly doing it for fun. I am trying to render a megascan asset using redshift in houdini, but no matter how much light or shading configuration i'm trying, I just cannot get it to look 'realistic' (or I may have no idea of what realistic is ) I tried to follow the quixel tutorial to…
Slow progress recently but I've finished up the Highpoly and unwrapped it. I've still got split it up as two different texture sets and then I can normalize the texel density. As you may have noticed its all over the place.
Awesome. It's never easy to have your work picked apart, but Perseverance is an asset to anyone who wants to be part of this industry. (And probably anyone who wants to make a living as an artist) It's always possible to go back and re-do old pieces, and ultimately it's your time and your choice. However, I think you might…
I’m starting a new personal project to model Chappie, the iconic robot from the movie Chappie. The goal of this project is to create a highly detailed, accurate 3D model while staying true to the character’s original design. For this stage, I’m gathering and organizing references to guide the modeling process. These…
Thanks for the images! Deciding on / adjusting the texel density a bit later has the main disadvantage of you having to redo stuff, so I wouldn't push it back too far. So now is probably a good time since you already have a couple of elements. Obviously, the texture for the chair would be smaller than the texture for the…
Yeah, the black outline are ray misses/artifacts. Basically means that your LP has too much of a discrepancy/gap to your high-res mesh. It's much more visible with a metallic and specular material, like what you have applied in marmoset. However, because a lot of the material would be polymer/matte, it wouldn't be as…
Hey, I'm a generalist with industry experience wanting to put into practice pipelines and apply myself to solve interesting emergent problems. I've a lot of experience in various fields (3d Modelling, Animation, Tech Art/Tech Animation, Programming) . I'm looking for all varieties of people, from high skilled and…
Originally, I wanted to finish the entire project before posting it on ArtStation. I was aiming for a big, complex, and highly detailed piece. I’ve always had this idea in my head that only "big and serious" works deserve praise, but I realized that mindset needs to change. So I thought, why wait? Some of the objects…