Hi all, I made this piece of environment inspired by a concept by Odewill (you can find the concept here: http://odewill.deviantart.com/art/ShadowGuardian-Torture-Chamber-205443144) This render made using 3DSMax default renderer. Light set up using several omnis and spots w/o casting shadows. All shadows added via shadow…
Hello everyone, I've just started my Masters in games design and I'm using it as a way to create a game within the year. I am opening this thread to show the art/gameplay development over the next year. I'm using this to hopefully get some useful feedback on the project and some interest in it as it evolves. If anyone has…
I'm looking for a mid-senior level Unity developer with strong c#, GPU programming and shader skills to help bring a VR (stereoscopic) project together over the next couple of months. There are a number of tasks that need completing but the initial task is the following: Overview:We need a system that can switch between…
Great links! Just a heads up that the main pose is drawn in perspective (we look at the head from below and on top of the feet) so you can't simply measure down to the toes. Then again, you normally wouldn't measure hair that's sticking up like that to have a better base of comparison to usual proportions, but I guess any…
Did you consider that you just dont know (yet) how to use the AI properly? There is a random component, yes. But you can very well prompt craft and refine until you get the results you want. I was able to combine various elements that I wanted to see. The more specific and the more elements you want, the more difficult it…
Hey Sketchbook! Currently between contracts. Did learn a few new things on the last one: Created stereoscopic 360 videos with Unreal and did materials/ tech art in Unreal and Unity. Sometimes Imposter-Syndrom kicked in, but in the end everything worked out. Have to create some dioramas applying those learnings :-B Decided…
You can find the actual pack here --> https://www.unrealengine.com/marketplace/en-US/product/boardgame-asset-pack Features: This pack contains a variety of boardgame assets and elements that are optimized for customization. With this pack you can recreate or make your own boardgames and prototypes. Most elements can be…
You can find the actual pack here --> https://assetstore.unity.com/packages/3d/props/boardgames-asset-pack-183357 Features: This pack contains a variety of boardgame assets and elements that are optimized for customization. With this pack you can recreate or make your own boardgames and prototypes. Most elements can be…
Hi everyone, I'm currently working on an environment where I need to have some kind of shelf with bottles like this one: As you can see there are many elements and I would like to integrate this in an optimized way with several variations but I don't want to have too many materials per bottle. I have several solutions but…
Hey everyone! I'm currently converting to 3DS Max after a few years modeling in Cinema 4D, and I have a couple of tools that I dearly miss in 3DS Max, or at least I haven't found anything like them in 3DS Max. Number 1: Translation step snapping Simply lets you move objects a certain distance at a time. I find this…