Hey guys, I'm making this scene: And before I start modeling I'm trying to separate the materials. The concept artist gave me permission to make it, but he doesnt have any other sketches so I kind of need to get a bit creative here. The setting is a 1950's submarine. So I'm guessing a lot of metal paneling and rivets. I'm…
Hello everyone. I thought I would share my next project with you. I have been wanting to do a stylized piece for quite awhile. So I went looking for an idea and found this concept by Irene Suh. I started working on high poly furniture. I know there isn't a lot to comment on, but I thought I would get stated on sharing my…
Winter Break Personal Project. I had a lot of fun with this one but failed to make an environment for it before my Winter break finished, regardless I still tried to practice my lighting and choosing a simple background that would help contrast the model and bring it forward in space. 1911A1, 10000 Triangles, 4096^2 Maps,…
Started this to pass some slow time at the office. Was a pretty fun side task to do. Added a little more detail than would really be necessary for a production FPS gun, but it was fun none the less! 2/12 Small Update Gun+Suppressor is 5388 Verts 2k texture for the body 1024x512 for the suppressor High Poly Texture Sheets
Hi, I am concepting some characters for an illustrated series on the Wizard of Oz. The setting is space, the theme is noire, and the style is realism. I would appreciate feedback on which silhouettes you guys think look best. Themes: Noire- dark, mystery/murder in a 1940's setting. Space: All non-human creatures in the…
So Max was working just fine days ago, but now when I click on create > compound objects it just keep doing that -.- I already tried to run as admin but it doesn't worked The final message in portuguese means: "Error code 193 - %1 is not a valid Win32 application." @Edit:One thing that I did was install Maya 2015 on Monday
Hello once more! Im closing up on the sculpt of Fiat Dino Coupe, I need some good advices on how to get to good, realistic render of it. Ive never done realistic renders so I dont know if I need to hand paint him then throw some metalic maps on him or something (same for tires and everything else). I have next options to…
Trying to get better at weapons, so I modeled this 1911 a long time ago and decided to finally finish it. I went with a Hitman theme because I love those games and thought it would be a fun but subtle homage to agent 47. I then created some attachments to go on it, silencer and red dot sight. They're are not supposed to be…
I did sort of a Flash Gordon type of thing the other day, trying to improve on an old project of mine. Tried to make it look like one of the old filming models.
Hi Polycounters:) I have been learning 3DS Max over the last few months and wanted to do an asset that I could put some high-low poly, Max/zbrush action into practice, as well as hopefully some texturing and rendering in Marmoset. I really wanted to do some cool vintage/retro/antique-y model, and have seen a lot of awesome…