I dont think it has to work that way. We would just have to be more specific with the rules. Example Rules that would disallow "coolity" over functionality. Tricount: Up to 8500 with all wheels presented. Not 8500 counting only one wheel with the stipulation it would be replicated in game for rest. -3-4 Wheel Vehicle that…
hmm while the model looks pretty cool I don't think it's really picking up the right feeling of the vehicle in the concept art. The biggest problem that caught my eye almost immediately is the proportion of the body part. In the original concept it looks thick and gives a strong, bulky feel. But yours looks thin and weak.…
Hi guys, this is my portfolio that I have been working on for the past couple of months. I was wondering if I could get some feedback and critiques of my work. My main focus is that of vehicles. I will upload wireframe photos later on.
Good Evening All, Well it's been a very long time since I was here, I think it was last back in the old RTCW/UT days :) great to see it's still going strong. Anyway, I am in need of a little assistance if you folks don't mind, I've posted in the UE4 forums and just being blanked which I find strange in this Social era were…
Hi art folks, I could use a couple of pointers if anyone has the time. I'll try and keep this concise. Quick backstory for the sake of context- I market myself as an environment/props artist. I started a model of Thunderbird Shadow from the TV series Thunderbirds Are Go, just as a fun self-indulgent side project to improve…
Decided to work on a military vehicle and started with the tire. On the edges it's a bit "blocky" but else..hope you like it :-) Feedback is appreciated!