The sides of the tires meet the tread at a very sharp angle. Since you've already got a fairly high poly model, you might as well add cap segments to allow you to create a more natural curve between the treads and the sidewalls.
Yes DWalker i can understand what do you want to say but problem is that i got limit tries for making this model. They said it is should be in less than 8000 tries. That is why i have to leave hard edge in tires. Besides this what about the texture and one more thing it little bit different from 3ds max view port shot. Render in Marmooset.....
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